Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: Christoph on April 30, 2021, 02:19:47 AM
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I updated the action Resources.LoadAsynch from the Ecobrowser and called it *Async without the "h" as in the official Unity documentation: https://docs.unity3d.com/ScriptReference/Resources.LoadAsync.html
The important change nonetheless, is the addition of a boolean for "Do Not Spawn", exactly as we have it in the normal Resources.Load action.
This is needed when you use a pooling system and want instead to add your resources to your pool or simply don't want to instantiate your resources when you load them.
Feel free to download from here or to add to the Ecobrowser.
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Hi,
cool, it's on the ecosystem now, I updated the action.
Bye,
Jean