Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: wetcircuit on November 23, 2021, 12:24:30 PM

Title: Quaternion Swizzle and Quaternion invert axis
Post by: wetcircuit on November 23, 2021, 12:24:30 PM
Working with quaternions and bone rigs… a common need for twistbones is usually just a swizzle, or inverting one axis (or both).

I convert my quaternions to Vector3 XYZ…, it adds lot of actions and extra variables.

I think Quaternion Swizzle and Quaternion Invert Axis would be useful actions for machinery parts, twistbones, etc.