Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: blackant on November 29, 2021, 04:47:25 AM
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Hi,
i'am trying to optimize my game with profiler, and noticed that this action is looking a bit expensive in the garbage collector.
but i am a total noob in terms of performing, that why i said ... i'm trying... ::)
regarding the screenshot, i can certainly find some other way to optimize my game and the way i use FSMs, and i wonder if using Get/Set property is higher cost than tipping a custom script that will refer directly to the desirer object type ?
if (i can gain some fps)
{
i'll spend some time writing more actions;
then IllBeHappy();
And then PlayersWillBeToo( :P);
}
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Hi.
Get/Set property is mirroring scripts, therefore its slower than dedicated actions.
Something that can hit performance is for example having a lot of raycasts going on every frame.
Also Create/Destroy objects
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yeah, i can confirm, i have replaced the get/set property with my actions and it's working better.