Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: fimmfingur on October 26, 2012, 06:16:03 AM
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I made a small change to the Action that comes with the 2DTK download from here
https://hutonggames.fogbugz.com/default.asp?W717
All i did was change the PlayAnimation action so that I didn't to add a StopAnimation action before every play animation action.
// (c) Copyright HutongGames, LLC 2010-2012. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("2D ToolKit/Sprite")]
[Tooltip("Plays a sprite animation. \nNOTE: The Game Object must have a tk2dAnimatedSprite attached.")]
public class Tk2dPlayNewAnimation : FsmStateAction
{
[RequiredField]
[Tooltip("The Game Object to work with. NOTE: The Game Object must have a tk2dAnimatedSprite component attached.")]
[CheckForComponent(typeof(tk2dAnimatedSprite))]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The clip name to play")]
public FsmString clipName;
private tk2dAnimatedSprite _sprite;
private void _getSprite()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
_sprite = go.GetComponent<tk2dAnimatedSprite>();
}
public override void Reset()
{
gameObject = null;
clipName = null;
}
public override void OnEnter()
{
_getSprite();
DoPlayAnimation();
}
void DoPlayAnimation()
{
if (_sprite == null)
{
LogWarning("Missing tk2dAnimatedSprite component");
return;
}
_sprite.Play(clipName.Value);
}
}
}