Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: justifun on May 07, 2022, 03:57:19 AM
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Play maker 1.9.4
Ecosystem 0.6.11
All search results end with "no results"
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Hi.
What unity version?
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I tried 2020.3.22f1 lts
And 2022.1.0 b16
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Hi.
It seems to work for me.
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Now no matter what i search for I just get a lot of Array List results along with this unity error
ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_ItemList () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1944)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_Main () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:814)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1134)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <5700f1e4d61f4c96b68ca2ee3cdd8eae>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <5700f1e4d61f4c96b68ca2ee3cdd8eae>:0)
UnityEditor.DockArea.OldOnGUI () (at <5700f1e4d61f4c96b68ca2ee3cdd8eae>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
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Hi.
The ArgumentException error has been there already a long time.
It has to do with some layout issue.
Maybe some firewall?
if you press preview on one of the array lists action, can you see the github page?
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The same thing
(https://i.imgur.com/UW3NgFA.jpg)
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Hi.
I will ping Jean.
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The same thing
(https://i.imgur.com/UW3NgFA.jpg)
Hi,
you seem to have results, so I don't think it's the same problem as the original post, can you confirm?
Bye,
Jean
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Ah yes,
I see the problem, Let me make a new version of the ecosystem to account for the latest unity versions
Bye,
Jean
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Hi,
Found a quick fix on the server, so it should now list all possible items, even on the latest unity versions. no need to update the Ecosystem package itself.
Bye,
Jean