Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: justifun on May 07, 2022, 03:57:19 AM

Title: Ecosystem 0.6.11 (latest) showing no results
Post by: justifun on May 07, 2022, 03:57:19 AM
Play maker 1.9.4
Ecosystem 0.6.11

All search results end with "no results"

Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: djaydino on May 07, 2022, 10:04:22 AM
Hi.
What unity version?
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: justifun on May 07, 2022, 12:33:40 PM
I tried 2020.3.22f1 lts
And 2022.1.0 b16
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: djaydino on May 12, 2022, 11:30:03 AM
Hi.
It seems to work for me.
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: justifun on June 07, 2022, 05:05:08 PM
Now no matter what i search for I just get a lot of Array List results along with this unity error

ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
UnityEngine.GUILayout.BeginArea (UnityEngine.Rect screenRect) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_ItemList () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1944)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_Main () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:814)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1134)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <5700f1e4d61f4c96b68ca2ee3cdd8eae>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <5700f1e4d61f4c96b68ca2ee3cdd8eae>:0)
UnityEditor.DockArea.OldOnGUI () (at <5700f1e4d61f4c96b68ca2ee3cdd8eae>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: djaydino on June 08, 2022, 04:33:13 PM
Hi.
The ArgumentException error has been there already a long time.
It has to do with some layout issue.

Maybe some firewall?
if you press preview on one of the array lists action, can you see the github page?
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: aGoshAn on June 21, 2022, 04:58:27 AM
The same thing
(https://i.imgur.com/UW3NgFA.jpg)
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: djaydino on June 21, 2022, 07:26:28 PM
Hi.
I will ping Jean.
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: jeanfabre on June 22, 2022, 03:51:58 AM
The same thing
(https://i.imgur.com/UW3NgFA.jpg)

Hi,

 you seem to have results, so I don't think it's the same problem as the original post, can you confirm?

Bye,

 Jean
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: jeanfabre on June 22, 2022, 04:00:33 AM
Ah yes,

 I see the problem, Let me make a new version of the ecosystem to account for the latest unity versions

Bye,

 Jean
Title: Re: Ecosystem 0.6.11 (latest) showing no results
Post by: jeanfabre on June 22, 2022, 04:01:51 AM
Hi,

 Found a quick fix on the server, so it should now list all possible items, even on the latest unity versions. no need to update the Ecosystem package itself.

 Bye,

 Jean