Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: colourstar27 on September 13, 2022, 11:22:57 PM

Title: Unity BuildAssetbundle Compile Error about Playmaker code
Post by: colourstar27 on September 13, 2022, 11:22:57 PM
Hi, I got an error during make assetbundle about playmaker compile error.
1. Environment:
Windows 10
Unity 2021.3.5f1
Playmaker 1.9.4f2
Thirdparty: GameFrameWork: https://github.com/EllanJiang/GameFramework (https://github.com/EllanJiang/GameFramework)

When I call BuildPipeline.BuildAssetBundles to build ab, which is supported by unity and got errors :
Quote
Assets\ThirdPartys\PlayMaker\Actions\Physics2D\Trigger2dEvent.cs(161,30): error CS0115: 'Trigger2dEvent.DoTriggerEnter2D(Collider2D)': no suitable method found to override
Assets\ThirdPartys\PlayMaker\Actions\Physics2D\Trigger2dEvent.cs(167,30): error CS0115: 'Trigger2dEvent.DoTriggerStay2D(Collider2D)': no suitable method found to override
Assets\ThirdPartys\PlayMaker\Actions\Physics2D\Trigger2dEvent.cs(173,30): error CS0115: 'Trigger2dEvent.DoTriggerExit2D(Collider2D)': no suitable method found to override
Assets\ThirdPartys\PlayMaker\Actions\StateMachine\RunFSMAction.cs(90,30): error CS0115: 'RunFSMAction.DoTriggerEnter(Collider)': no suitable method found to override
Assets\ThirdPartys\PlayMaker\Actions\StateMachine\RunFSMAction.cs(98,30): error CS0115: 'RunFSMAction.DoTriggerStay(Collider)': no suitable method found to override
Assets\ThirdPartys\PlayMaker\Actions\StateMachine\RunFSMAction.cs(106,30): error CS0115: 'RunFSMAction.DoTriggerExit(Collider)': no suitable method found to override
...
(detail in the picture attachment)

I checked the code, and no solution to found. which confuse me is that runs ok in other pc machines
If anyone can help to locate the problem, thanks a lot~
Title: Re: Unity BuildAssetbundle Compile Error about Playmaker code
Post by: djaydino on September 14, 2022, 12:11:09 PM
i think you moved playmaker in a different folder?

this might break stuff