Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: defchurch on September 22, 2022, 01:18:06 PM

Title: [SOLVED]Automatically join two gamepads in the next scene
Post by: defchurch on September 22, 2022, 01:18:06 PM
Hi,

I finally got two gamepads to work in my Street Fighter style game but, I'm not sure how to set it where once the players select their fighters they are already joined in the next scene without pressing any buttons again.  I feel like Unity would have to remember the players have already joined from the previous scene but, I'm not sure if that's correct or how to do that.

Thanks,

Chris   
Title: Re: Automatically join two gamepads in the next scene
Post by: djaydino on September 24, 2022, 02:31:35 AM
Hi.
Unity's input system is pretty bad (old and new system)

Rewired is still one of the best controller asset out there.
In the beginning its a bit intimidating but the documentation is well written
and it has Playmaker actions.

There is a free trail on their website.

https://guavaman.com/projects/rewired/

https://assetstore.unity.com/packages/tools/utilities/rewired-21676
Title: [Solved]Re: Automatically join two gamepads in the next scene
Post by: defchurch on September 25, 2022, 04:27:50 AM
Hi,

Thanks for the info I'm going to check out that controller.  I just found out about "do not destroy on load" and looking into singleton action.  I'll look into what's the most efficient and easiest to use. Thanks!