Playmaker Forum

PlayMaker Feedback => Feature Requests => Topic started by: jeanfabre on May 16, 2011, 05:47:18 AM

Title: new created fsm more adequate default names
Post by: jeanfabre on May 16, 2011, 05:47:18 AM
Hi,

 following http://hutonggames.com/playmakerforum/index.php?topic=254.msg1019#msg1019 (http://hutonggames.com/playmakerforum/index.php?topic=254.msg1019#msg1019)

 I think there is a minor but important issue for new comers in the sense that the default name for an fsm is always the same. This becomes  confusing when several fsm are on the same gameobject and also not very useful in the drop down list in the editor.

 This could be adressed in several ways, here are some suggestions:

-- like pasting actions, have "FSM 1","FSM 2","FSM x" when a fsm is created on the same gameobject.

-- when creating a fsm, a wizard popup would offer the ability to name it straight and explain the very important nature of the name ( since currently, refactoring is very difficult when a fsm is referenced already).


 Bye,

 Jean
Title: Re: new created fsm more adequate default names
Post by: Alex Chouls on May 22, 2011, 11:17:07 PM
Good idea - this is in the next update!
Title: Re: new created fsm more adequate default names
Post by: jeanfabre on May 23, 2011, 05:11:11 AM
 :) ( trying to be creative on my post back to you on all these updates you're making!)
Title: Re: new created fsm more adequate default names
Post by: MaDDoX on May 23, 2011, 08:54:21 AM
:) ( trying to be creative on my post back to you on all these updates you're making!)
Hmm.. you could try this:

You suck * (-1)!!

:)
Title: Re: new created fsm more adequate default names
Post by: jeanfabre on May 23, 2011, 11:00:11 AM
Well, that's already a joke only coders would get like the one below I really like ( and didn't get the first time I admit...)

The world is divided in 10 groups of people:
-- one group understands binary,
-- the other one doesn't.

Bye,

 Jean