Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: qholmes on January 07, 2013, 09:18:36 PM

Title: Create Object FSM issue
Post by: qholmes on January 07, 2013, 09:18:36 PM
So i am sure this is something i am doing wrong... I am working on my conveyor system so i am creating parts to travel along it.. I have never used the Create Object action before...

I have my main Part object.. It is a prefab. It gets to a point and it creates a new copy of the same Prefab... The FSM logic comes in at the same point as the first one instead of starting where it should?

Do i need to create all the Prefabs from a separate object? That is what i am going to try right now.

Q
Title: Re: Create Object FSM issue
Post by: qholmes on January 07, 2013, 09:38:51 PM
Ok so that seemed to be the issue.. i made a master object that creates the clones and it works fine.. Pretty cool actually.. I am using Trigger events so manage the objects on the conveyor and it works perfect. Not sure how many i will be able to get away with considering i am using the rigid bodies and colliders but i think the Trigger events are cheaper to use.

Q