Playmaker Forum
PlayMaker News => User Showcase => Topic started by: koen.pis on March 30, 2011, 09:29:41 PM
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Like I said in the intro topic we are a small team set out to build our first game and ofc we will be using playmaker for our little adventure. I just made a progress blog that has some info on our use of playmaker in it so ... I just felt like spamming and sharing it with you lot.
the blog post, clicky (http://koenvr.tumblr.com/post/4222092129/quest-2-moving-around)
You can see the base of our Movement Fsm, it’s getting even more complex as I type tis up. At the right
bottom you can see our character controller, wrapping playmaker actions around those was a breeze.
We could have ended there but we took it one step further. I decided to optimize the states in to a
single actions, this should minimize duplicated references and variables; it also minimizes function calls;
last but not least, to clean up the clutter in the ui and make room for the special effects people to add there shiny.
more "fun" stuff to come ofc
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Interesting, gratz :) I'd just use locomotion to prevent having to use all these states though, but if you're developing for mobile the performance hit might be prohibitive.
PS.: Add an avatar to your twitter account, people don't tend to follow little eggs ^_^