Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: VictorRayDev on February 06, 2013, 03:02:24 PM
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Hi!
Rain look like a really robust Ai system and is now free.
I think it would be an awesome addition to playmaker.
If somebody find the time to do playmaker action for it, it would be awesome!
http://rivaltheory.com/tag/rain-ai
Thanks!
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+1 !
I am interested in actions for Rain too ! :)
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+10
Please Guru Jean .
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Hi,
yes... Currently we are focusing on releasing the latest version of PlayMaker with photon networking. The official current plan is also to support Mecanim with a proper exhaustive set of custom actions and tools. SO I need to clear that up first before tackling involving tasks such as porting Rain.
By all means keep bumping, I know it sounds desparate, that allows us to see how to prioritize work based on community interest.
so +12 on this one so far :)
Bye,
Jean
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Awesome I'll stay tuned :D
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+1
It would be awesome to use their sensor system to trigger playmaker FSMs.
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ADD my vote to ++++
Hush ;D
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B|_|/\/\P
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+1 for RAIN{indie}
Seems to be a robust solution.
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+1, I think pathfinding is something that is really necessary for projects that are striving to be entirely driven by playmaker actions. RAIN seems to be a good solution, it's even free. It would be really nice to get official actions for any of the 3rd party pathfinding solutions since they are all basically fairly priced and some free.
The NavMesh solution is Pro-Only so that definitely limits a portion of the user base and it could potentially provide a huge range a functionality for more dynamic gameplay, so many different things can use pathfinding other than unit AI.
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Another +1 for RAIN. Looks very interesting.
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:) RAIN Please!
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+1, I think pathfinding is something that is really necessary for projects that are striving to be entirely driven by playmaker actions. RAIN seems to be a good solution, it's even free. It would be really nice to get official actions for any of the 3rd party pathfinding solutions since they are all basically fairly priced and some free.
The NavMesh solution is Pro-Only so that definitely limits a portion of the user base and it could potentially provide a huge range a functionality for more dynamic gameplay, so many different things can use pathfinding other than unit AI.
Haven't checked out Rain, but theres pathfinding for playmaker, thanks to Sven (kikiki) check out the "new actions" forum. Theres also a basic AI tutorial on enemy awareness, thanks to Red which is on youtube. Once you have a look at those two, enemy AI should be a lot smoother for you :)
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+1 Make it RAIN! :)
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+1 Rain(indie)!
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Unity pathfinding is NOT pro only !! It is also available on the free version and is quite easy to use
It seems less powerful than other systems though.
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Yes, this is just an older post made when Unity did not offer Pathfinding in the free version.
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Oops :-X :-[
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+1! :D
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+1!
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Its on the Trello board, so you can upvote it there.
https://trello.com/b/1VSKPLcT/addons
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Um, well, is this going to happen or not? If I knew how to make custom Actions, I would. Maybe I will play around with this, not sure.
I really think this would be useful. For instance, the below code (which you can also see another version on YouTube - Health video 1 of Rival Theory) is not all that difficult to write, but would be nice to do all this in playmaker instead.
using UnityEngine;
using System.Collections;
using RAIN.Core;
public class movement : MonoBehaviour {
public GameObject moveTarget=null;
private AIRig aiRig = null;
// Use this for initialization
void Start ()
{
aiRig=gameObject.GetComponentInChildren<AIRig>();
}
// Update is called once per frame
void Update ()
{
aiRig.AI.WorkingMemory.SetItem("moveTarget",moveTarget);
}
}
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Hi
It's definitly lurking round the corner, I am very pleased with the way Trello is used, and I now have to update tasks on a daily bases based on user's votes, so please make use of this voting ability, this is the best way to properly reflect users' will and honour this in a fair way. So Rain is ranking pretty well, yet few more frameworks and tools will be ported before.
I would also contact Rain Authors to express your willingness to use Rain and PlayMaker together, it's always good that both sides know about this. Maybe some collaboration can be establish, and it's always good if a product supported officially playmaker then simply handled on the wiki as part of the community work. Personally, while a year ago I was on top, the amount of work to do on that front becomes overwhelming, it's really great, but also means that keeping the pace becomes impossible. Currently, I need to finish pathfinding, then I'll be able to start working on the next task, likely leanTween given the current votings.
Bye,
Jean
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1+
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Hi,
Can you cast your vote on the trello board? thanks :)
https://trello.com/c/67IxbiDd/29-rain
Otherwise, it's very difficult to keep track of user's whishes.
bye,
Jean
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Heard about Rain last year then reintroduced after finding out that this was actually used in Shadowrun Returns. What a small world. Too bad they hadn't used Unity for it too. Would love to see some playmaker actions. I really need to fit C# coding int my education routine and be the one to figure some of this stuff out.
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+1
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Hi,
Please make sure you vote on Trello as well, this will have a lot more exposure and a direct impact what I start picking new tasks to proceed with.
https://trello.com/c/67IxbiDd/29-rain
bye,
Jean
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I look forward to having this. I heard the other day that UScript is already able to have direct access into Rain.
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+1.
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Hi,
to vote up, please use trello, it's difficult ( and not accurate enough) to keep track fo +1 on the forum given the amount of content, so prefer voting up the actual task on trello board, or request a new task to be added.
https://trello.com/c/67IxbiDd/29-rain
Currently, Rain is under investigation, but I struggle real hard to find the right angle to provide PlayMaker support..
Bye
Jean
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+1 ;D
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Arghhh
Running late on this, I should have started early july on this.. :)
Bye,
Jean
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+1 on this.
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Arghhh
Running late on this, I should have started early july on this.. :)
Bye,
Jean
Even though I bought playmaker for full price ($95) I love the plugin so much I am willing to donate some more to continue the R&D
Is there a way to do this?
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Hi,
I tried several approach for this, and I am failing to find how PlayMaker can be implemented in a usefull AND performant way. The performance being the big issue when I try to combine RAIN and Playmaker, I think due to the nature of both system unfortunatly.
If you have simple actions to control some aspect of RAIN, let me know, but as far as embedding Playmaker inside the behavior tree, that's a no go technically ( as far as I can see).
Bye,
Jean
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So is this a dead-end? Should we be making our voice heard at Rival Theory to work with you? Happy to do so.
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Hi,
We are connected, they helped me and all, but I just don't find the right angle for this, and also, very lost within the doc, I just can't find samples that make sense to port to PlayMaker. It's just too complex and too much boiler plates setup to be of any use within PlayMaker. Basically, the setup would be very complex and would defeat the purpose I believe.
so yeah, it's very much a dead end so far with my attempts. But Hopefully, someone wo's well versed into both product will find the sweet spot for a connection.
Bye,
Jean
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+10, would love to have actions for RAIN
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Hi,
I think you need to also ping RAIN developers, I just failed to dive into this framework and find how to port it to PlayMaker, it's simply not efficient as it requires creationg of GameObjects acting as proxies for each states and logic item within RAIN, totaly failing performance tests...
Bye,
Jean
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Yeah, if anyone else wants to chime in at RivalTheory.com here is a prior thread with several of us asking for some playmaker integration... I would LOVE a simple way to set/read a RAIN gameobject variable...
http://rivaltheory.com/forums/topic/playmaker-integration-beginner-coders/