Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: atti on February 11, 2013, 05:45:42 AM

Title: playMaker workflow and asset bundles
Post by: atti on February 11, 2013, 05:45:42 AM
hi there,

i'm figuring out how to do the following:


now, afaik you cannot introduce new logic (new scripts) in an asset bundle and run it in an app, when the scripts didn't exist at the time the container app was built. so the minigames can only use scripts, that pre-existed.

in my opinion a toolset to create FSMs like playmaker would be perfect.

but it comes down to one question: does playmaker produce its logic by hooking up static scripts, or does it generate custom code from the node trees you create?

thanks in advance,
atti
Title: Re: playMaker workflow and asset bundles
Post by: atti on February 16, 2013, 04:03:39 PM
*bump*

can't someone please tell me if playmaker outputs custom scripts ? it shouldn't be too hard to look at, is it ?

thanks and sorry for being tedious
Title: Re: playMaker workflow and asset bundles
Post by: Alex Chouls on February 16, 2013, 05:26:13 PM
It should work fine. The PlayMakerFSM component is a script, and each FSM is just new data. So you're right, it should be an ideal way to get around the 'no new scripts' limitation :)

Title: Re: playMaker workflow and asset bundles
Post by: atti on February 16, 2013, 05:44:57 PM
great, in that case i'm gonna give it a try soon.

thanks a lot!
Title: Re: playMaker workflow and asset bundles
Post by: Hushonik on February 18, 2013, 02:06:27 AM
It would be great if we can find any tutorial on this. As already it is the complex topic in unity.

with love
Hush