Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: Horror on February 14, 2013, 07:30:08 PM

Title: PoolManager Actions broken by update?
Post by: Horror on February 14, 2013, 07:30:08 PM
I just started a fresh project. Updated and imported playMaker and PoolManager, then downloaded the custom actions from here: https://hutonggames.fogbugz.com/default.asp?W839

After importing the actions package, I'm getting this error in the console:
Assets/PlayMakerCustomActions/Path-o-logical/PoolManager2/PmtCreatePrefabPool.cs(162,33): error CS0029: Cannot implicitly convert type `void' to `System.Collections.Generic.List<UnityEngine.Transform>'

Cheers
Title: Re: PoolManager Actions broken by update?
Post by: jeanfabre on February 15, 2013, 02:40:48 AM
Hi,

 Uhm, It looks like I really need to update this. LEt me finish first the mecanim port  as it's priority and I'll get on this ok?


Bye,

 Jean
Title: Re: PoolManager Actions broken by update?
Post by: Horror on February 15, 2013, 07:37:17 PM
Thanks Jean :)

I also noticed that the current PoolManager actions only allow you to spawn from a game object location. Would it also be possible to spawn at a vector? It would be useful for doing things like getting hit location and spawning blood spray. Right now I'm having to get the vector, spawn the blood game object at origin, move it to the vector and then spray the blood!
Title: Re: PoolManager Actions broken by update?
Post by: PIXELCRY on March 03, 2013, 04:45:46 AM
 i have same problem with PoolManager2 and 2dtoolkit, since last update got tons of error on unity 3.5.7
Title: Re: PoolManager Actions broken by update?
Post by: Martin on March 05, 2013, 03:03:37 PM
Same problem with unity 4 and Pool Manager 4.
Title: Re: PoolManager Actions broken by update?
Post by: jeanfabre on March 06, 2013, 09:28:53 AM
Hi,

 Yes, an update will be done this month.

bye,

 Jean
Title: Re: PoolManager Actions broken by update?
Post by: jerware on March 14, 2013, 02:33:00 PM
Jean, just FYI that is the only error. If you don't import "pmtCreatePrefabPool.cs," no other problems appear to arise. I don't know how to fix the action bug, but creating pools manually is pretty easy... if you recently bought Pool Manager like me, don't be afraid to dive in.

EDIT: If I may add a humble request, please add "Use Owner" as an option to the "Pmt De Spawn" action for GameObject. This would make it a drop-in replacement for "Destroy Self."
Title: Re: PoolManager Actions broken by update?
Post by: jeanfabre on March 20, 2013, 06:24:56 AM
Hi,

 Finally :) I manage to have time to make an update, Thanks for Rafe at Path-o-logical for providing me with the latest packages.

 you can get the package at the usual wiki page:

https://hutonggames.fogbugz.com/default.asp?W839

 If you have questions, or issues, let me know.

bye,

 Jean
Title: Re: PoolManager Actions broken by update?
Post by: Mayhem on March 20, 2013, 07:27:42 AM
So this new updated Package is compatible with Poolmaker 4?
Title: Re: PoolManager Actions broken by update?
Post by: Horror on March 20, 2013, 07:43:15 AM
Thanks Jean  ;D
Title: Re: PoolManager Actions broken by update?
Post by: jeanfabre on March 20, 2013, 09:09:32 AM
Hi,

 yes compatible with pool manager 4 ( not pool maker 4  :) ), the latest available on the asset store.

bye,

 Jean
Title: Re: PoolManager Actions broken by update?
Post by: Hushonik on March 21, 2013, 04:31:08 AM
where is the link for download.
Title: Re: PoolManager Actions broken by update?
Post by: jeanfabre on March 21, 2013, 06:46:35 AM
Hi,

 In the link two posts above, there is a section "download", where you can download the package.

 I put the link again here:

https://hutonggames.fogbugz.com/default.asp?W839

bye,

 Jean