Playmaker Forum

PlayMaker Feedback => Feature Requests => Topic started by: Maart on March 19, 2013, 09:26:27 AM

Title: fsm naming gui
Post by: Maart on March 19, 2013, 09:26:27 AM
(http://db.tt/GsRZQRvE)
Title: Re: fsm naming gui
Post by: escpodgames on March 19, 2013, 04:15:50 PM
I've often wished this also!!!
Title: Re: fsm naming gui
Post by: Lane on March 19, 2013, 04:24:37 PM
Why? I never even look at the FSM script area in the inspector.
Title: Re: fsm naming gui
Post by: escpodgames on March 19, 2013, 04:43:33 PM
I use it mainly to turn FSM's off to debug things and when you have heaps of FSM's on an object it can get hard to read.