Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: spiralKing on April 13, 2013, 12:19:21 PM
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How do I lock a rigidbody's axis, I don't want the rigidbody to flip when it jumps
I want it's Y to stay up, and it's X to stay left & right
in java, I'd do it like this
"transform.rotation = Quaternion.LookRotation(Vector3.forward,Vector3.up"
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I think 'Constraints' are what you're looking for, it's a part of the Rigidbody component.