Playmaker Forum

PlayMaker News => User Showcase => Topic started by: Satrio on April 15, 2013, 04:49:22 PM

Title: Dungeon Memory
Post by: Satrio on April 15, 2013, 04:49:22 PM
If you can play "Memory", you can play "Dungeon Memory"!

Developed with Unity, playMaker, NGUI and 21 sessions of chemotherapy.

http://www.successfulhero.com/UnityDM/Beta090/Beta090_nc.html (http://www.successfulhero.com/UnityDM/Beta090/Beta090_nc.html)

(https://dl.dropboxusercontent.com/u/957197/WebShare/Dm_box.jpg)

I have also posted some images of the various StateMachines like this one:
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_03.png)

All accessible on http://www.indiedb.com/games/dungeon-memory
Title: Re: Dungeon Memory
Post by: Lane on April 15, 2013, 05:11:24 PM
That is some seriously gargantuan FSM action going on there.
Title: Re: Dungeon Memory
Post by: Mayhem on April 15, 2013, 06:02:08 PM
So i guess the game has only one FSM, aye :D ?
Title: Re: Dungeon Memory
Post by: Satrio on April 15, 2013, 06:16:18 PM
Hehe, No the game has maybe 14 FSMs distributed over a variety of "managers".

Also each tile/brick has its own FSM that is called to rotate them, all on a prefab so it is easy to change once for all.

I have written something about each FSM manager on the IndieDB site. Tomorrow I will post each in this thread with the comment I made about them if you are interested.

/s
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:37:34 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/dm_10.jpg)
Dungeon Memory has been updated!
www.successfulhero.com/UnityDM/Beta0907/Beta0907_nc.html

Remade the background graphics to a "crisper" style, and also added som new 3D  objects for the Barrel, Sword and Shield tiles.

Some new gameplay and pacing/flow changes has been made. For the better? I Don't know yet.

Will also post images of the "major" FSM´s for your amusement.
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:41:53 AM
The Variable Manager.
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_01.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:43:22 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_02.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:43:55 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_03.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:45:35 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_04.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:46:38 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_05.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:48:02 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_06.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:48:43 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_07.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:49:18 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_09.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:49:56 AM
(https://dl.dropboxusercontent.com/u/957197/WebShare/PM_10.png)
Title: Re: Dungeon Memory
Post by: Satrio on May 12, 2013, 06:53:47 AM
If you have any questions, I will try to answer them here.

The way I have solved some of the problems/tasks isn´t very optimal, but is limited to my understanding of Unity and playMaker. There are probably many better ways to code this game, but as long as it "works" I am very happy with being able to make such a prototype without proper coding knowledge.

Link to the the latest update of the game:
www.successfulhero.com/UnityDM/Beta0907/Beta0907_nc.html
Title: Re: Dungeon Memory
Post by: IDontKnow on May 14, 2013, 01:53:50 PM
That's a pretty nifty game. Not a bad concept either.

Are the animations of the 3d elements (like the barrel and chest) handled from within Playmaker by altering the scale/position of the object? Or were they created elsewhere?
Title: Re: Dungeon Memory
Post by: Satrio on May 15, 2013, 04:42:42 PM
Hi zaskaggs!
I am glad you like DM. Yeah I think there is great casual game somewhere in this prototype. It just needs more of everything!

At the moment the items have animation made externally in Softimage, and they are more or less placeholder animations. But the system allows for custom "in" and "out" animations.

I have now sped up the turning of the tiles and therefore needed to adjust the animation. But I "fulhackade" it and just changed the animation speed to double within playMaker. It is an ugly solution, but it works. I will have a new update up by sunday if I can beat this damn cold I have.