Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: markfrancombe on April 24, 2013, 05:19:47 AM

Title: SOLVED Activate Game Object Action
Post by: markfrancombe on April 24, 2013, 05:19:47 AM
Im having a few moments brain freeze.

With the Action "Activate Game Object" Is the parameter Active, refering directly to the state of the game object. So ticked it would be active and not ticked it would be deactive? OR is it a kind of "switcher" so if its currently active, a ticked box would DE-activate it?

Because Im having trouble switching between camera angles in a cutscene, the new shot will become active, but the old will not deactiveate, so I get the "audio listeners " warnings...

Mark
Title: Re: Activate Game Object Action
Post by: failtruck on April 24, 2013, 05:23:48 AM
It refers directly to the state of the object.

If you want to de-activate it, you need to untick the "active" tickbox.
Title: Re: Activate Game Object Action
Post by: markfrancombe on April 24, 2013, 08:36:06 AM
Thanks, I had some weird combination of other stuff causing nonsense!