Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: xye460 on May 01, 2013, 11:59:02 AM

Title: 1.5.7 can not install [SOLVED]
Post by: xye460 on May 01, 2013, 11:59:02 AM
Please help me~
Can use Playmaker in Unity3D
Title: Re: 1.5.7 can not install
Post by: Alex Chouls on May 01, 2013, 12:32:31 PM
This happens sometimes with Unity, not sure why. Restarting unity usually fixes it. Sometimes you need to restart windows. You could also try deleting the temp folder in your project.
Title: Re: 1.5.7 can not install
Post by: xye460 on May 03, 2013, 11:10:29 PM
Same thing.
Still can not Import any thing from Playmaker.

Title: Re: 1.5.7 can not install
Post by: Alex Chouls on May 04, 2013, 08:43:40 AM
Did you try closing Unity and deleting the temp folder?
Also try redownloading the unitypackage... Maybe it got corrupted...
Title: Re: 1.5.7 can not install
Post by: xye460 on May 05, 2013, 12:56:06 PM
Sure,but....

I try it many times,delete temp folder

and re_import playmaker

I think it could be blocked when it is installed so that the error message is shown.

Title: Re: 1.5.7 can not install
Post by: xye460 on May 05, 2013, 01:00:46 PM
When I reopen Unity, it works again. I think it's workable now. Thank you.
Title: Re: 1.5.7 can not install [SOLVED]
Post by: xye460 on May 06, 2013, 10:48:56 AM
When I import my project it shows up such message again
Title: Re: 1.5.7 can not install [SOLVED]
Post by: Alex Chouls on May 06, 2013, 12:17:43 PM
Do you have a script that redefines MenuItem? MenuItemAttribute is defined in UnityEditor, so should always be there.

What version of Unity are you using?
Title: Re: 1.5.7 can not install [SOLVED]
Post by: Lane on May 06, 2013, 12:58:31 PM
Have you moved project items around in Windows explorer at all? It seems like something is wrong with either your project or the Unity install.

I had a lot of issues upgrading projects from 3.5, it somehow ruined the whole project and importing anything new into it was giving me really strange errors that did not occur if I imported the same asset in a brand new project.