Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Facepalm on May 07, 2013, 12:05:21 AM
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Never mind i figured it out. I just created another fsm state and and used the wait action which would set the boolean in the other fsm to check. I still have not figured out how to change move position so that it could be interrupted at any time to move to another position.
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I still have not figured out how to change move position so that it could be interrupted at any time to move to another position.
Just send a new vector to it and run the state again.