Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: dasbin on May 09, 2013, 04:18:11 PM
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Hi,
On re-loading a level (not async, not additive) where NOTHING is set to DontDestroyOnLoad, and ALL FSM's are set to Reset on Disable - I get all kinds of errors and weird behaviour upon the level re-load. New problem to 1.5.7 for me.
Most look as follows:
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
PlayMakerFSM.OnLevelWasLoaded ()
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This should be fixed in 1.6.0. Hopefully will be submitted to the store today...