Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: dasbin on May 09, 2013, 01:18:11 PM

Title: 1.5.7 Playmaker not resetting properly on level re-load
Post by: dasbin on May 09, 2013, 01:18:11 PM
Hi,

On re-loading a level (not async, not additive) where NOTHING is set to DontDestroyOnLoad, and ALL FSM's are set to Reset on Disable - I get all kinds of errors and weird behaviour upon the level re-load. New problem to 1.5.7 for me.

Most look as follows:


Quote
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
PlayMakerFSM.OnLevelWasLoaded ()
Title: Re: 1.5.7 Playmaker not resetting properly on level re-load
Post by: Alex Chouls on May 09, 2013, 01:24:54 PM
This should be fixed in 1.6.0. Hopefully will be submitted to the store today...