Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: jayhfd on May 27, 2013, 12:44:44 AM
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I am having the same issue this guy has had: http://answers.unity3d.com/answers/463795/view.html
My physics objects 'explode' off of other objects they're touching after I unpause.
He says he fixed it by "not changing the fixedDeltaTime at all while pausing with Time.timeScale". I have tried checking and unchecking "Adjust Fixed Delta Time" on my FSM, but neither works.
What am I missing? Thanks for any help.
Regards,
Jay
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Hi,
Looked like you find the answer? I checked the QA link or are you still struggling with this?
bye,
Jean
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That was my workaround for now, yeah, but that solution breaks other things/causes other problems.
Is there some form of access I need to fixed delta time that playmaker doesn't have?
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Hi,
Not sure what you mean by fixed delta time, you can get the delta time using the action "Get time info".
bye,
Jean
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The guy in Answers post says he fixed it by "not changing the fixedDeltaTime at all while pausing with Time.timeScale". This seems to be the equivalent of just leaving that fixeddeltatime box unchecked in playmaker, when setting time scale to zero, is that right?