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PlayMaker Help & Tips => PlayMaker Help => Topic started by: bono2 on June 01, 2013, 07:12:43 PM

Title: "set property" and the lost object
Post by: bono2 on June 01, 2013, 07:12:43 PM
Hello, I have a problem. I use the property in a scene set base "level1" and everything works as it should. the problem is that as the transfer set properties on other scenes. assigned objects are lost "level1" Unity can not find an object with the same name. how the PM assigns a set of properties of an object to different scenes?
Title: Re: "set property" and the lost object
Post by: jeanfabre on June 04, 2013, 07:38:27 AM
Hi,

 is it not a case where the object has disappeared indeed? if you lead a scene, everything is deleted apart from gameObjects marked as "dontdestroyOnLoad", else you need to load level additivly for everything so persists.

bye,

 Jean
Title: Re: "set property" and the lost object
Post by: bono2 on June 04, 2013, 07:13:51 PM
how do you move to different settings to the latter stages of the object?
outside the specified function because it does not work in my case
Title: Re: "set property" and the lost object
Post by: jeanfabre on June 05, 2013, 01:15:12 AM
Hi,


You can save settings in prefs or with easySave2 ( from the asset store), and simply re load all settings everytime you load a new scene.

bye,

 Jean