Playmaker Forum

PlayMaker Help & Tips => iOS Help => Topic started by: lioncirth on July 05, 2013, 01:55:09 PM

Title: Itween vs Move Towards - Low FPS
Post by: lioncirth on July 05, 2013, 01:55:09 PM
Hi

I have a question, I just did a test build and my iOS game is hitting a terrible 3-5 FPS!!

I have tried a number of things IE texture sizes, the game only has about 22 draw calls and is using batching.

I read somewhere that Itween is not good for iOS, could this be the reason I have low FPS?

I am using a lot of Itween Move Add actions - would it be better to replace this with the Move Towards Actions?

Thanks
Title: Re: Itween vs Move Towards - Low FPS
Post by: lioncirth on July 07, 2013, 06:20:12 AM
Hi

After some test, I replaced half of my itween actions with move towards and my FPS increased by 10.

I expect it will increase even more when I replace all actions :)

I am also using a decent amount of mesh colliders so I think ill be replacing these with 3-4 box colliders per mesh collider and that may help improve FPS as well
Title: Re: Itween vs Move Towards - Low FPS
Post by: FritsLyn on July 07, 2013, 07:17:03 AM
iTween has peaks of CPU cost - and it appears that several of them in a game sort of makes everything slow down.

http://dentedpixel.com/developer-diary/leantween-speed-comparison-to-itween/