Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: KozTheBoss on July 20, 2013, 06:18:30 PM
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Hi guys! I am working on a hobby project at the moment for fun - it's a top-down apocalyptic survival type game, and i have a "problem" that i could use some help with =)
Currently, when you enter a building, i have hard-coded it to make the roof object of the building invisible using "set visibility action" This works great for single-story buildings where it's just the roof i need to see through, but when i enter a 2-story house for an example, there is the roof, the floor and ALL the furniture, litter and trash on the second floor that needs to become invisible aswell, and i figured that maybe there would be a better way to make all of these invisible at once, instead of having a "set visibility" action for each single object (i think i would have at least 30 of them in one action then)
So my question - is there an easier way to make many items go invisble at once than using "set visibility" for each object?
Plus points if you can point me towards how i would make them "fade out" instead of just going invisible instantly :)
lots of love! - fred
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Fading out would be tricky...
Parent each level under a gameobject and then turn that off, everything under it like furniture should also turn off. Fading ... Hmmm
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oh my god, of course! I can't believe I didn't think that one up myself =( that's what you get for working at 3 AM i guess ;)
Thanks mate :)
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EDIT: dammit, parenting them all under one game object didnt work =( Only the main GO is set invisible, the rest are still fully visible =/
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Use the Activate Game Object action instead :D
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yep, disabling the game objects works :) Thanks again!