Playmaker Forum

PlayMaker News => User Showcase => Topic started by: Loic Joint on August 02, 2013, 04:50:56 AM

Title: Dark Dungons of Doom
Post by: Loic Joint on August 02, 2013, 04:50:56 AM
(http://www.naphelia.com/wp-content/uploads/2013/08/DDOD_1.jpg)


Introduction


Dark Dungeons of Doom is an action game available soon on tablet, smartphone and PC.

In a fantasy world, the player embody a powerful barbarian, a dwarf or a robust agile thief to escape a dungeon infested with evil creatures under the yoke of the sorcerer Akiron. The story unfolds through thirty levels with varied settings, randomly generated.

During his journey, he will improve these skills, collect gold to buy items and dialogues with other characters in order to reach the top of the tower to finally confront the evil wizard!


Features


- 3 Characters to embody each having these characteristics.

- 30 game levels generated semi-randomly.

- 15 evil creatures and bosses to face.

- Possibility to improve these characters gain experience and buy items by collecting gold in the game

- destructible scenery !


Pictures


(http://www.naphelia.com/wp-content/uploads/2013/08/DDOD_4.jpg)

(http://www.naphelia.com/wp-content/uploads/2013/08/DDOD_2.jpg)

(http://www.naphelia.com/wp-content/uploads/2013/08/DDOD_3.jpg)


Video




devlog of the game :

http://www.naphelia.com/?cat=25 (http://www.naphelia.com/?cat=25)
Title: Re: Dark Dungons of Doom
Post by: IDontKnow on August 03, 2013, 06:29:29 AM
I like it! The dwarf has a lot of character.
Title: Re: Dark Dungons of Doom
Post by: greg on August 06, 2013, 06:36:22 PM
I like your simple characters. Could you talk a bit about your workflow/process on those?

I'm making a top down shooter right now, have you played loaded?
Title: Re: Dark Dungons of Doom
Post by: Loic Joint on August 07, 2013, 01:49:14 PM
@zaskaggs : thanks ;)

@greg : thank you,

I can talk about it but I'm French, I do not speak much English.

Game development is carried out in three steps:
Design: 15 days working paper and prototype programming
Realization: 40 days production and compilation
Distribution: 5 days of press information, presskit, website, gaming portals...

I try to make maximum use free tools like gimp and blender for visual. But I also use tools such as Cubase for music or Unity of course ^ ^

Loaded the PSX game? yes I like it!
I rely mainly on the games of stigma team or another games like Gatling Gears ;)

Do not hesitate if you have any questions, I'll try to respond as precisely as possible ^ ^

Small presentation of destructible scenery of the game

(http://www.naphelia.com/wp-content/uploads/2013/08/DDOD_destroyables.png)
Title: Re: Dark Dungons of Doom
Post by: Loic Joint on August 14, 2013, 12:46:14 PM
Modeling of the first sets of Dark Dungeons of Doom

(http://media.indiedb.com/cache/images/games/1/26/25158/thumb_620x2000/DDOD-first_room.png)