Playmaker Forum

PlayMaker News => Work In Progress... => Topic started by: Flying Robot on August 06, 2013, 07:25:52 AM

Title: Endless Run PlayMaker Kit (#1GAM7)
Post by: Flying Robot on August 06, 2013, 07:25:52 AM
(http://forum.unity3d.com/attachment.php?attachmentid=65052&d=1377343654)

Running a bit late for #1GAM, so I thought I'd pick up a runner as the next game.

WebPlayer and Android Build (http://www.flyingrobotstudios.com/?p=1327)
Title: Re: Endless Run PlayMaker Kit (#1GAM7)
Post by: rickmiranda on August 06, 2013, 10:22:16 PM
Wow, nice. I'd love to see more of this. This is exactly what I'm trying to learn myself is creating a 3d runner. Right now only focusing on 2d implementation. Nice work.
Title: Re: Endless Run PlayMaker Kit (#1GAM7)
Post by: Flying Robot on August 07, 2013, 07:26:30 AM
Thanks. Stay close to the WIP! One tip, don't use instances, use pre-pooling of the meshes, or there will be lag while playing.

Another Update with skidding mechanics for underpasses. Worked on the running animation a bit. Little fog added. Key bindings are changed too.
Now only arrow keys are used for left, right, jump and skid.

(http://forum.unity3d.com/attachment.php?attachmentid=62853&d=1375874104)
Title: Re: Endless Run PlayMaker Kit (#1GAM7)
Post by: Flying Robot on August 14, 2013, 09:40:02 AM
Laid some coins down the path. We need coins for scoring, right.

Also, there's a time lag to separate different types of pathway pooling. Like for the first 6 secs or so you will travel down only the blank road and then the FSM switches and the fun starts.

WebPlayer (http://www.flyingrobotstudios.com/?p=1327)

I think it's time rev up the visuals and wrap it up.
Title: Re: Endless Run PlayMaker Kit (#1GAM7)
Post by: Flying Robot on August 24, 2013, 07:36:32 AM
Textures, a 3 lane system, mobile controllers. Yes, this kit will come with mobile controller.

(http://forum.unity3d.com/attachment.php?attachmentid=65052&d=1377343654)

WebPlayer and Android Build (http://www.flyingrobotstudios.com/?p=1327)