Running a bit late for #1GAM, so I thought I'd pick up a runner as the next game.
WebPlayer and Android Build (http://www.flyingrobotstudios.com/?p=1327)
Title: Re: Endless Run PlayMaker Kit (#1GAM7)
Post by: rickmiranda on August 06, 2013, 10:22:16 PM
Wow, nice. I'd love to see more of this. This is exactly what I'm trying to learn myself is creating a 3d runner. Right now only focusing on 2d implementation. Nice work.
Title: Re: Endless Run PlayMaker Kit (#1GAM7)
Post by: Flying Robot on August 07, 2013, 07:26:30 AM
Thanks. Stay close to the WIP! One tip, don't use instances, use pre-pooling of the meshes, or there will be lag while playing.
Another Update with skidding mechanics for underpasses. Worked on the running animation a bit. Little fog added. Key bindings are changed too. Now only arrow keys are used for left, right, jump and skid.
Title: Re: Endless Run PlayMaker Kit (#1GAM7)
Post by: Flying Robot on August 14, 2013, 09:40:02 AM
Laid some coins down the path. We need coins for scoring, right.
Also, there's a time lag to separate different types of pathway pooling. Like for the first 6 secs or so you will travel down only the blank road and then the FSM switches and the fun starts.