Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: cdutoit on September 02, 2013, 10:00:25 AM

Title: Setting an attribute of an object from Playmaker
Post by: cdutoit on September 02, 2013, 10:00:25 AM
Hi - Complete newbie question here.

I have a gameobject. Attached to this gameobject is a script, which simply defines a number of public variables so that can be accessed and set in the Inspector window.

Now, in my FSM, I want to set/get a value of one of those attributes on my game object.

What is the proper way of achieving that?

Thanks in advance
Chris
Title: Re: Setting an attribute of an object from Playmaker
Post by: jeanfabre on September 10, 2013, 06:12:02 AM
Hi,

 If you don't have any actions or custom actions to access these variables somehow, then you can use "set property" action, ( simply drag a component onto the action stack and it will let you select it, and then it will give you the whole list of possible properties to set.

bye,

 Jean