Playmaker Forum
PlayMaker Help & Tips => Android Help => Topic started by: qaaz345 on September 08, 2013, 12:28:51 AM
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touch : FSM : Loop count exceeded maximum : 1000 Default is
1000, Override in Fsm Inspector
Korea does not have the necessary information..
and.. I do not know English ㅠ,ㅠ
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Picture is broken.
Loop maximum means it is going back and forth between two states faster than is allowable.
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The max loop warning catches infinite loops that would otherwise crash Unity. Sometimes you want to loop between states many times in one frame (e.g., to create a bunch of objects), but most of the time if you're looping through states more than 1000 times in a frame it's because you accidentally created an infinite loop!
One way to fix an infinite loop is to use a Next Frame Event. This lets you stay in a state for one frame and then go to another state in the next frame.