Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: cmvrgr on September 08, 2013, 10:46:46 AM
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I have an empty object named "PPP". I am using "set game object" to a game object variable.
After that I do "destroy object" the object "PPP" and after that I do "create object" from the game object variable.
The crazy part even the original "PPP" object was destroyed the create object gives "PPP(Clones)" instead of "PPP". After that I am running a set name or game object variables but nothing changes. It remains "PPP(clone)".
Any ideas ? Any help will be appreciated :)
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Unity automatically adds (Clone). But you could use Set Name to set it back to PPP after creating it.
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Thanks that was help full.