Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Splankton on September 10, 2013, 09:26:24 AM
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Are there any good tutorials on Mecanim and Playmaker?
I'm looking at the PlayermakerAnimatorActions package, which is helpful but I need more help with how to move my player like the one in Unity's Stealth. It has the player always facing forward which is what I want. Can anyone help me out?
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Hi,
There is not tutorial as far as I am aware, I only worked out so far porting the various mecanim sample. I do think that Unity Stealh is a really good example to port in PlayMaker. I'll see what I can do to make the player move the same way but using playmaker.
Can you bump me on this regularly :) if you don't hear back? thanks :)
bye,
Jean
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Thanks a lot I'd really appreciate it :)
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<bump> :)
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:) by regularly, I meant every year or so :o
I'll get on this next week.
Bye,
Jean
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By the way, Jean, would it be easy to have it so the controls can also be used on a mobile device using the accelerometer to move the player?
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Hi,
Yes, it's not that hard to control via other input. What would be "hard" would be to get the acceleration values like you expect them to be.
So, first experiment with just the acceleration and move a simple box, to get acquainted with it, and then you can move into controlling that mecanim character.
bye,
Jean
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Hi,
There is not tutorial as far as I am aware, I only worked out so far porting the various mecanim sample. I do think that Unity Stealh is a really good example to port in PlayMaker. I'll see what I can do to make the player move the same way but using playmaker.
Can you bump me on this regularly :) if you don't hear back? thanks :)
bye,
Jean
Hi Jean, any news on how its going?
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Hi,
:'(
Can you give me few more days?
Bye,
Jean
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Of course! Take your time Jean there's no rush ;-)
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Thanks.
it's closing down! so it's definitly coming next.
bye,
Jean
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Hi,
Done :)
http://hutonggames.com/playmakerforum/index.php?topic=5161.0
This is the Stealth player done in playmaker. so you will have in there the logic to turn the player ( or any object for that matter) in the absolute direction of the user input.
Bye,
Jean
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Excellent thanks Jean, I really appreciate it!