Playmaker Forum
PlayMaker Feedback => Feature Requests => Topic started by: jess84 on September 14, 2013, 09:53:54 AM
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(I browsed through the first few pages and didn't see this mentioned, but apologies if it was already mentioned)
On Bool All/None True tests, it would be useful to have an event available for False as well as the existing True, so that you can branch different outcomes more efficiently.
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http://hutonggames.com/playmakerforum/index.php?topic=3733.msg17285#msg17285
There's no direct action, but you can create logic to accomplish the same thing.
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Hi,
Typically, if an action doesn't fire an event, then you rely on the "FINISH" transition, so in your case, have your action on that state, if the action validates the check, you fire the event, if not, you assume the "FINISH" event when the action did not validate the check.
Yes?
bye,
Jean
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Hi,
Typically, if an action doesn't fire an event, then you rely on the "FINISH" transition, so in your case, have your action on that state, if the action validates the check, you fire the event, if not, you assume the "FINISH" event when the action did not validate the check.
Yes?
bye,
Jean
And what do you do if you want to wait for all to become false before firing the event?
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Bool None True
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lol never saw that there! ::) :P
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Yeah intuition makes you think "All False", but programically its None True.