Playmaker Forum

PlayMaker Updates & Downloads => Share New Actions => Topic started by: jeanfabre on October 09, 2013, 02:04:04 PM

Title: Physics rotation
Post by: jeanfabre on October 09, 2013, 02:04:04 PM
Hi,

 Following some work on Unity Stealth demo, Controlling physics based GameObject is actually a lot more efficient using the rigidBody methods then using Transforms, so here's a set for setting/Getting rigidbody rotations ( Position control is next)

Bye,

 Jean