Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: mpaul0055 on October 30, 2013, 05:32:37 PM
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Hi All.
Im having a few issues with a FSM i have made for a door. Its using raycasting and triggers, but the trigger exit will not work.
If i look away from the door, and move out of the trigger, the FSM stays in the Raycast Check State and does not go back to the start state.
My brain seems to think this is logical and should work, but its not.
Any help would be awesome!!!
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collide tag isnt set?
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Ah ok, I haven't had to use collide tags for the triggers before.
So should I setup a new trigger layer?
Cheers :)
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should be working without tag, it should be reacting to any trigger, not only those specified in the tag. isn't it ?
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http://hutonggames.com/playmakerforum/index.php?topic=4070
http://hutonggames.com/playmakerforum/index.php?topic=4285
That should clarify.
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thanks Lane, it seems I misunderstood this action. I use global events most of the time.