Playmaker Forum

PlayMaker News => User Showcase => Topic started by: pampapic on November 25, 2013, 06:09:11 AM

Title: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: pampapic on November 25, 2013, 06:09:11 AM
Hi everybody !

I'm Nicolas Bevillard, a french graphic designer who wants to make cool games :). A workmates introduce me playmaker, i'm now an addict...

Currently in development, BULLET HELL is inspired by 90's japanese arcade games. Passionate about this kind of game since my childhood, i decided to make my own one :). I want to share my project, i think it's time to show it !

Exclusively made with Unity and Playmaker ! No code ! It's just the beginning, my goal is to make a game with authentic danmaku sensation !

The first teaser :
http://youtu.be/onS_W723OTA (http://youtu.be/onS_W723OTA)

Any comments or questions are welcome !
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: Tororin on November 26, 2013, 02:50:10 PM
Looks awesome!
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: pampapic on November 27, 2013, 04:46:13 AM
Thanks Tororin !  :)
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: jeanfabre on November 28, 2013, 02:25:09 AM
C'est bon ca!

Keep us updated!

Jean
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: Kamaki on December 11, 2013, 08:28:34 AM
Looks nice! I'm also making a bullet hell type game with playmaker. Did you have trouble with your framerate regarding the number of bullets on screen?
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: pampapic on January 16, 2014, 02:50:48 AM
You can use pooling system available on the asset store like poolmanager.
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: pampapic on October 20, 2014, 02:12:07 PM
Hey guys !

Finally my game will be released in the next few days on iOS :-)

The website : http://bullethell-infinite.com (http://bullethell-infinite.com)
The facebook page : https://www.facebook.com/bullethellinfinite (https://www.facebook.com/bullethellinfinite)
the twitter account : https://twitter.com/BHInfinite (https://twitter.com/BHInfinite)

Made 99% with playmaker ! :)
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: coffeeANDsoda on October 27, 2014, 03:10:27 PM
Hi everybody !

I'm Nicolas Bevillard, a french graphic designer who wants to make cool games :). A workmates introduce me playmaker, i'm now an addict...

Currently in development, BULLET HELL is inspired by 90's japanese arcade games. Passionate about this kind of game since my childhood, i decided to make my own one :). I want to share my project, i think it's time to show it !

Exclusively made with Unity and Playmaker ! No code ! It's just the beginning, my goal is to make a game with authentic danmaku sensation !

The first teaser :
http://youtu.be/onS_W723OTA (http://youtu.be/onS_W723OTA)

Any comments or questions are welcome !
Alors les navires en pleine 2D?
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: pampapic on October 31, 2014, 10:22:19 AM
Finally released :)
appsto.re/us/MvJe0.i (http://appsto.re/us/MvJe0.i)

Alors les navires en pleine 2D?

I'm not sure I understand your question :) If you ask if the ships are in 2D the answer is no. 3D ships, 2D background, 2D bullets.

Made 99% with playmaker, almost pure :P

I will definitely use playmaker again for my next game.
Title: Re: BULLET HELL : Danmaku Manic Shooter for Android and iOS
Post by: coffeeANDsoda on October 31, 2014, 03:35:37 PM

I'm not sure I understand your question :) If you ask if the ships are in 2D the answer is no. 3D ships, 2D background, 2D bullets.


N'a probablement pas son droit à vous = Probably didn't sound right to you?  However I was trying to say "So the planes/ships are in 2D?"