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PlayMaker News => User Showcase => Topic started by: phannDOTde on November 26, 2013, 07:02:31 AM

Title: Cyberpunk 3776 my first Unity/Playmaker Indie Game
Post by: phannDOTde on November 26, 2013, 07:02:31 AM
My first Unity / Playmaker ShMUp Game can be played here

http://phanndotde.itch.io/cyberpunk-3776
http://gamejolt.com/games/arcade/cyberpunk-3776/24486/
http://www.peter-hann.de/projekte/cyberpunk-3776/
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: jeanfabre on November 28, 2013, 02:45:44 AM
Hi,

 interesting visuals! I do get some bugs where the vessel goes outof screen range and I can't come back.

 Bye,

 Jean
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on November 28, 2013, 11:07:14 AM
I hope "intressting" means something good her ;-)

Have to check that Bug - still early in development

cheers
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: Alex Chouls on November 28, 2013, 05:53:29 PM
Cool! I like the grungy cyberpunk atmosphere. The layers of smog, rain, lightning, (screen dirt and reflections...?) gel quite nicely. But I feel like the sprites should pop more, e.g., bright point light sources, spotlights, explosions etc. I think you have a great moody base, but need more contrast - like the highlights you see on your own ship when shooting. Right now it's kind of like Blade Runner without the neon and lights to play off the smog and rain...
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on November 28, 2013, 10:20:39 PM
Thanx for the Feedback! I'm still working on the Sprites but since I'm happy with the overall moode I focus more on the technical side of how i do the hole gamestructure atm. Ligths on Explosions its a little bit problematic since i use the free Unity Version for now i cant use the deffered Render witch wouldt be perfect here. Need to do some Researche here how i get good performance with MANY Lights at the same Time. I shouldt defenitly look into pooling my Objects instead of creating/destroying them at runtime - later :-D

cheers
/peter
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on November 28, 2013, 10:54:49 PM
Besides that, no, no real reflections are used in the scene just layers I blend in/out when switching the light/lightning stuff. I had scetched out my Idea in Photoshop an than started to recreate the visual style with different Layers in the Scene.

I cant use Pointlights because of that, my Scene got so much Z depth that a Pointlight overbrigthness all or nothing, so it doesnt do the trick. I tried Spotlights with Cookies and still have them on the Enemy Explosions but the cookies sometimes are kinda ignored and then the hole scene becomes overbrigthned again. May have something to do that I  shouldn't put that spotlights in my Prefabs and handle them from a Pool inside the scene, dont know. I just started working with unity like 2 weeks ago and there is still a lot of "voodooknowledge" to catch up with ;-)

And sorry for my missspellings - not my first lenguage

/peter
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: jeanfabre on November 29, 2013, 04:26:14 AM
I hope "intressting" means something good her ;-)

Of course! sorry if that sounded ironical :) I do like it very much.

 Bye,

 Jean
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: Lane on December 03, 2013, 06:01:22 AM
Pretty cool!

I like the mood and the music, it feels very retro and takes me back. Feels kind of like Raptor. The controls are nice and smooth.

The graphics feel kind of floaty though, maybe its just me but there isn't much contrast between the ships and scene. Also, disable right click in the webplayer build. It was a while before I noticed the full screen button on the tiny webplayer.
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on December 03, 2013, 06:43:36 AM
Hey Lane,

Thanks for your Feedback :-)
I'm still working an Contrast/Art Details. Hope to Update a new Version of the Prototype this Week. I noted that RMB Issue but didnt find Time to look in to it since i am using a Wordpressplugin to inbet Unity Scenes in my Side. Got to modify the *.cs there soon.

greets
Peter
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on December 06, 2013, 06:14:35 AM
Got a new Update Online today, check it aout here

http://www.peter-hann.de/projekte/cyberpunk-3776/

a smaller docu can be found here
http://www.peter-hann.de/blog/cyberpunk-3776-update-1/

have a nice weekend
Peter
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on January 08, 2014, 04:45:59 AM
Got a new Update of Cyberpunk 3776 Online, play it here: http://www.peter-hann.de/projekte/cyberpunk-3776/

Added a Music Track Manager, "Weapon Overheating" Feature and some Bugfixes/Polishing. Devlogg can be found here : http://www.peter-hann.de/blog/cyberpunk-3776-update-1/

Let me know what your think, I'm allways open to feedback and would love to get some reports on steering and difficulty - how often did you die? What Controlls are you using (Controller, Mouse or Keyboard)?

cheers
Peter
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: Lane on January 10, 2014, 08:46:57 AM
I think its really good!!

I had fun playing through it, make it to the boss with no problem, took a while to figure out how to hurt it but eventually got it. The mines ended up killing me, I couldn't figure out what their range was and didn't realize I was losing health.
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on January 10, 2014, 02:18:53 PM
Hi Lane,

thanks for your feedback - got that thing with the "visual bomb blast radius" still on my todo list :-)

cheers
Peter
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: mikejkelley on January 12, 2014, 02:13:52 PM
I like it!
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on January 14, 2014, 12:08:06 AM
Thanks, you can keep track on it at http://www.indiedb.com/games/cyberpunk-3776
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: coffeeANDsoda on January 16, 2014, 10:16:56 PM
Reminds me of AquaNox.
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on January 16, 2014, 11:46:22 PM
Maybe the Colorpalette is somehow near the Aquanox Franchise but beside that....
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on January 18, 2014, 05:43:08 AM
The first lets Play on my Game :-D

Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on February 15, 2014, 04:48:26 AM
A new Update on Cyberpunk 3776 is online
http://www.indiedb.com/games/cyberpunk-3776

You can play the Web Demo here
http://www.peter-hann.de/projekte/cyberpunk-3776/

have a great weekend everybody :-)
/peter
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: MeachWare on February 15, 2014, 02:41:48 PM
Congrats! Seems well polished and fun (for those that like 2D side-scrolling shoot-em ups!, which isn't me  :( )

HOWEVER, that doesn't diminish from your hard work and seemingly fun game!

Oh and my only feedback was it took forever to load and I have very fast internet, can you do anything to speed it up? As in loading the starting game animations and then streaming the rest and only display the menu once the level has loaded?

Again congrats!
 8)
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on February 20, 2014, 02:02:25 PM
Thanks for your feedbakc even is you dont like ShMups :-D

Loading speed might be a hosting problem or to much traffic at the side - got a cheap Hoster due lack of money :-/

I might not specialy polish for the Web since I'm focusing my Time on the Release Version currently - but thanks for mention it.

cheers
Peter
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: MeachWare on February 21, 2014, 08:06:15 AM
Awesome - good luck with the release.

PS Ever seen "Power up (http://"https://www.kickstarter.com/projects/2059856091/power-up-the-modern-retro-shmup-for-xbox")" - been following him since his kickstarter.
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on February 24, 2014, 12:08:50 PM
Thank you MeachWare :-)
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on April 01, 2014, 05:25:54 PM

Hey
just an update; I started my IndieGogo Campaign for Cyberpunk 3776 today
would be awsome if you guys could help to get the word out
https://www.indiegogo.com/projects/cyberpunk-3776/x/6915365

and all so Vote and Share Steam Greenlight for the Game
http://steamcommunity.com/sharedfiles/filedetails/?id=243949812

The current Webdemo can be found here

http://phanndotde.itch.io/cyberpunk-3776
http://gamejolt.com/games/arcade/cyberpunk-3776/24486/
http://www.peter-hann.de/projekte/cyberpunk-3776/
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: jeanfabre on April 02, 2014, 04:43:33 AM
Hi,

 Video throws an error. Is it just me?


bye,

 Jean
Title: Re: Take alook at my first Unity/Playmaker Game
Post by: phannDOTde on April 02, 2014, 10:40:17 AM
Thanks for pointing that out Jean - my bad - noob error posting it wrong :-/
Now you can see me exposed; talking & showing the Game - as my workspace ;-)

cheers
Peter
Title: Re: Cyberpunk 3776 my first Unity/Playmaker Indie Game
Post by: phannDOTde on April 05, 2014, 08:06:23 AM

I made an new video about Gameplay & explaining some features of the game, check it out and try the linked Webdemo on one of the mirrors

http://phanndotde.itch.io/cyberpunk-3776
http://gamejolt.com/games/arcade/cyberpunk-3776...
http://www.peter-hann.de/projekte/cyberpunk-3776/
Title: Re: Cyberpunk 3776 my first Unity/Playmaker Indie Game
Post by: phannDOTde on April 09, 2014, 04:40:36 AM
Cyberpunk 3776 is on Facebook now

https://www.facebook.com/Cyberpunk3776

Please leave a "Like" and help sharing

cheers
Peter
Title: Re: Cyberpunk 3776 my first Unity/Playmaker Indie Game
Post by: phannDOTde on June 25, 2014, 03:08:25 PM


Cyberpunk 3776 Website is up @ http://www.cyberpunk3776.com (http://www.cyberpunk3776.com)

can be bought @itch.io http://phanndotde.itch.io/cyberpunk-3776 (http://phanndotde.itch.io/cyberpunk-3776)
and @desura http://www.desura.com/games/cyberpunk-3776 (http://www.desura.com/games/cyberpunk-3776)

Leave a vote on Greenlight if you like it :-)
http://steamcommunity.com/sharedfiles/filedetails/?id=243949812 (http://steamcommunity.com/sharedfiles/filedetails/?id=243949812)
Title: Re: Cyberpunk 3776 my first Unity/Playmaker Indie Game
Post by: phannDOTde on January 19, 2015, 09:46:54 AM
Just woke few days back and found the message in my inbox "Cyberpunk 3776 got Greenlit!" AWESOME!!!

Thank you all so much for your support! Apparently I'm really busy during January with big things going on in my personal life, but I will do my best to set up the Steam release for Cyberpunk 3776 during February-March - so stay tuned just a little bit longer pilots - soon we will get there! Meanwhile visit the games website and grab the DRM free PC/MAC Version @itch.io or @desura (or just check out the demo). www.cyberpunk3776.com
Title: Re: Cyberpunk 3776 my first Unity/Playmaker Indie Game
Post by: Lane on January 19, 2015, 09:49:16 AM
Congrats! =)
Title: Re: Cyberpunk 3776 my first Unity/Playmaker Indie Game
Post by: phannDOTde on March 18, 2015, 11:19:16 AM
I'm missing the Cyberpunk themed Sale Steam​ is running this Week with some really great pearls on the shelves, but my new Steam Shop Side is up and I'm working on the finishing testing of the Game. Achievements and the Highscore Leaderboard are working so we are almost there! The new Version with more polished VisualFX and better overall performance will hit Steam soon.

http://store.steampowered.com/app/343170

Overall some changes are more cosmetical nature but I also adjusted some of the gameplay progression. As an developer I must say it was really kind of nice to lay my hands on this baby again - first I was afraid I would not be able to resist the urge to refactor a lot of things since I would do some stuff on the technical side differently now but it really was fun to revisit this special atmosphere and gameplay of this one.
 Added a new little Teaser too on the Cyberpunk 3776 Steam Shop Side, so let me know what you think Pilot's of Doom :-)

Since I had to put up more time in dev you might have noticed that the Price Tag has changed. All you early adopters and true gamers who supported me from the very first hour have the nice advantage to getting the game early before the Price changed. Thanks to you guys Cyberpunk 3776 got greenlit and I'm really happy about this!  Steamkeys for all owners will follow shortly after the launch on Steam and  after that is up and running I will work on updating the DRM free Version too with the latest changes asap.

Best
Peter