Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: onehundredfeet on November 26, 2013, 01:50:39 PM
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There's a simple typo on line 71
#if UNITY_3_5 || UNITY_3_4
activatedGameObject.SetActiveRecursively(!activate.Value);
#else
SetActiveRecursively(activatedGameObject, activate.Value);
#endif
It should read
SetActiveRecursively(activatedGameObject, !activate.Value);
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Hi,
thanks for reporting, I have forwarded this to be addressed in the next release.
bye,
Jean