Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: onehundredfeet on November 26, 2013, 01:50:39 PM

Title: ActivateGameObject Typo
Post by: onehundredfeet on November 26, 2013, 01:50:39 PM
There's a simple typo on line 71

#if UNITY_3_5 || UNITY_3_4
                    activatedGameObject.SetActiveRecursively(!activate.Value);
#else
                  SetActiveRecursively(activatedGameObject, activate.Value);
#endif

It should read
SetActiveRecursively(activatedGameObject, !activate.Value);
Title: Re: ActivateGameObject Typo
Post by: jeanfabre on November 28, 2013, 02:43:53 AM
Hi,

 thanks for reporting, I have forwarded this to be addressed in the next release.

bye,

 Jean