Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: ratamorph on November 26, 2013, 04:20:45 PM

Title: Passing custom types to RunFSM not working...[SOLVED]
Post by: ratamorph on November 26, 2013, 04:20:45 PM
I'm trying to pass a custom type as an FSMObject variable into a sub state machine started by RunFSM but the variable is never assigned, standard types like FSMInt are passed without a problem but my custom type is left null.

I'm using the input parameters in the RunFSM variable.

Is this a limitation or is there a catch here?
Title: Re: Passing custom types to RunFSM not working...
Post by: jeanfabre on November 28, 2013, 02:36:28 AM
Hi,

 Could you report a bug here? maybe there is an issue. I'll try to repro ( if you can share they custom type or even the script itself that will help). thanks :)

 bye,

 Jean
Title: Re: Passing custom types to RunFSM not working...
Post by: ratamorph on December 01, 2013, 11:28:17 AM
It's working now, not sure why it wasn't working before.