Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: ratamorph on November 26, 2013, 04:20:45 PM
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I'm trying to pass a custom type as an FSMObject variable into a sub state machine started by RunFSM but the variable is never assigned, standard types like FSMInt are passed without a problem but my custom type is left null.
I'm using the input parameters in the RunFSM variable.
Is this a limitation or is there a catch here?
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Hi,
Could you report a bug here? maybe there is an issue. I'll try to repro ( if you can share they custom type or even the script itself that will help). thanks :)
bye,
Jean
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It's working now, not sure why it wasn't working before.