Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: phannDOTde on November 29, 2013, 09:48:24 PM
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I am having an issue with a Trigger Event and i can figure out whats going wrong here. I got a Prefab Projectile translating throu the scene with a Trigger Event waiting. When it enters the desired Trigger it seems to activate the Exit Event exactly 2 Times. It didnt happend before on any Trigger Event I worked with directly in the Scene and I cant figure out why this one in the Prefab does :-/
I'am afraid that this could cause more Problems later on so if anyone got good advice here it wouldt be great.
Thanks
/peter
p.s. Attached a Screenshot of the FSM
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Hi,
NEVER use the "FINISH" event for your own purpose, the "FINISH" event is a special system event fired by actions when they are done.
so in your trigger event, you should fire a custom event that you create for this purpose, then I think it will work better.
bye,
Jean
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So I completly missunderstud that :-( thanks for the advice. I temporarily fixed it by having a small delay after the first trigger Event recived at some point. Need to rething that as soone I got time for that.
cheers