Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Kubold on December 12, 2013, 03:17:40 AM
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Hey!
After upgrading to Unity 4.3.1, my Playmaker-Mecanim setup, that worked ok in Unity 4.2, behaves strangely and it's really buggy. I just use SetAnimatorBool Action in it, nothing more. To put it simple - when I press a button, it changes the Bool, and Mecanim animation should blend to another. In Unity 4.3.1, it happens with a slight lag, right away, or sometimes nothing happens - randomly.
I don't know if that helps, but I did a little test - if I Set Animator Bool to true and then set it to false in one action, Mecanim doesn't even register that (so I guess there is a delay in sending the bool value to Mecanim, but I don't know how big. One Update cycle? Should there be a delay like that?).
I know Unity made changes in Mecanim in Unity 4.3, and Jean's Animator Actions package is no longer working properly.
Question is: is it ALL actions in that package that work bad, or just some? I need to know if SetAnimatorBool Action is still good and I should look for an error in my Mecanim tree, or should I revert to 4.2? Or maybe wait for new Playmaker Aniamtor package?
Kuba
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Hi,
you should wait for the new package, the current pacakge is not compatible with Unity 4.3, a lot has changed and a complete revamp and retesting for every action is required...
This is my very next task. I guess it will be for xmas basically.
bye,
Jean
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Hi,
Latest Mecanim support is now available:
https://hutonggames.fogbugz.com/default.asp?W1031
SetAnimatorBool hasn't changed, so I suspect your problem is in editor performances, not in mecanim itself.
bye,
Jean