Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: ssc.mikey on December 12, 2013, 04:07:44 AM
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Hi. I can't find anything useful on web so i would like to ask how to access fsm from c# script. I have a manager with few fsm's attached to it called pop_up, purchase, leaderboard, achievement etc. When i want to access any of this it works only if i call them FSM. Once i change the name it doesn't work anymore so i would like to know what do i need to change on the script below. Really appreciate your help. Thank you.
PlayMakerFSM fsmFireEvent;
void Start ()
{
fsmFireEvent = gameObject.GetComponent<PlayMakerFSM>();
}
public void Purchase ()
{
fsmFireEvent.Fsm.Event ("purchase_no_1");
}
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Hi,
u have two options, either use:
PlayMakerFSM.BroadcastEvent("purchase_no_1");
which will send this event to all FSM's globally. So if "purchase_no_1" is globally unique this will work or u need to get the specific FSM with the name via:
var fsm = PlayMakerFSM.FindFsmOnGameObject(gameObject, "purchase");
if (fsm != null) {
fsm.SendEvent("purchase_no_1");
}
bye Andy