Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: SStru1987 on February 03, 2014, 07:14:28 PM
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I'm having difficulty with making collectables. I followed the instructions on the video for "Breakable Objects" by creating a trigger and followed the coin part. I created the entire FSM. Ran the game and the object doesn't collect. Having real difficulty. Did I miss a step?
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Hi,
what problem do you encounter? is it the triggering system that doesn't seem to be working? or something else in your logic?
If you can give more details where it stops working as expected, this will help us give you some advice.
bye,
Jean
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- Did you put actual Physic Triggers on your Objects?
- Did you setup the Object Tag?
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I've followed all the steps in the Breakable Objects tutorial with the coin…I'll upload a picture of the state machine along with the events and transitions attached. standby for that
Basically, my player can't collect the objects and they won't destroy
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Here is the State Machine with the actions attached and the variable is "Parent to Destroy" its a GameObject variable.
If you want to follow along with the video with "Breakable Objects" it starts @ 22:02 and ends @ 30:44.
Once again, I tried this in Playmaker and the Player can't collect, aka the object doesn't destroy…Are there any suggestions to help me?
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just to let you know, this is a 2d game. my character is falling through the course to collect these objects to progress through the game
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Hi,
links are brokent, can you update your post to link to the footage properly? thanks,
Bye,
Jean
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updated…send me an email or pm if you can't see it anymore
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Hey,
in your "collect1" picture - you should probably tagg the collectible items as i.e. "collectibles" and check the tagged in the trigger event. Beside that it isnt easy to tell from what you show here where exactly the problem is.
cheers
peter