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PlayMaker Help & Tips => PlayMaker Tutorials => Topic started by: TheDaleatron on February 05, 2014, 04:55:37 AM

Title: [Request]Classic Platforming game camera ?
Post by: TheDaleatron on February 05, 2014, 04:55:37 AM
Hello

So i am working a simple platforming project, and i would like my camera's to be locked in position and switch when you leave the screen, The same as in games like another world, odd world and flashback.  example


Now i bought play maker a while ago and havent actually used it yet, Does anyone have a tutorial for this or would fancy making one, anything at all to help really? thanks
Title: Re: [Request]Classic Platforming game camera ?
Post by: jeanfabre on February 06, 2014, 01:25:24 AM
Hi,

 FlashBack is for me the best game I ever played when I was a teenager!

What exactly do you mean? I am not sure I follow, maybe you can point the exact time in that video that shows this camera work you mean?

Bye,

 Jean
Title: Re: [Request]Classic Platforming game camera ?
Post by: TheDaleatron on February 07, 2014, 05:05:23 AM
Hay thanks for the reply,

What i mean is when you leave the screen and enter a new screen like at 9 seconds in on the video.
Title: Re: [Request]Classic Platforming game camera ?
Post by: Redhawk on February 09, 2014, 09:17:42 AM
Hey, to me this looks like the Camera is actually in a fixed position where each "Screen" is actually a new "Scene." 

Here's what you should try to see if the affect is what you are after:
Title: Re: [Request]Classic Platforming game camera ?
Post by: TheDaleatron on February 09, 2014, 11:09:44 AM
Ah excellent thank you Redhawk i shall give this a go when i finish building some of my assets !
Title: Re: [Request]Classic Platforming game camera ?
Post by: Graham on March 26, 2014, 03:14:17 PM
I feel like loading a new scene for every screen would add a lot of load times, and break the illusion of your character continuing his run from screen to screen.

If it were me, I would have the whole thing as one large level, with empty game objects in the position of where you want the camera for each screen. Have a trigger volume covering each individual screen, when the player enters the trigger it sets your cameras position to whatever given empty gameobject you positioned for that screen.
Title: Re: [Request]Classic Platforming game camera ?
Post by: Lane on March 27, 2014, 04:55:04 PM
This would likely be just a matter of using a trigger enter event on both sides of the screen to change the camera position to the correct spot, if there are indeed a fixed bunch of screens and camera positions.