Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: mpaul0055 on February 05, 2014, 10:01:26 AM

Title: Triggers & Scale Time
Post by: mpaul0055 on February 05, 2014, 10:01:26 AM
Hi Guys

Just finishing off the final piece to my elaborate jigsaw, AFFECTED, A Virtual Reality Experiment....I had a massive dose of feature creep last month and im now integrating a pause menu as the final addition. I dont have NGUI and would like to use a rendered pause menu that appears infront of the player (Like how i have created my my main menu)

The main problem im having is when I set Scale Time to 0, my trigger actions for the menu dont work.

I understand why they dont, im just wondering if there is a way around it?

Any help would be great as im hoping to get this to beta testers tonight.

Oh and if anyones got a rift and fancies a go, let me know.  8)
Title: Re: Triggers & Scale Time
Post by: mpaul0055 on February 05, 2014, 01:47:11 PM
Decided to use Get Key Input for a work around. Worked a treat..