Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: MeachWare on February 11, 2014, 09:47:18 AM
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Store Collider seems to be broken. If I choose to use the "store" function and set it to my GO variable, when I reference that saved variable it is empty. The "fix" (Thank you Lane!) is to use the "Get Trigger Info" and set my GO variable and that works.
Am I not understanding the purpose of "Store Collider"; is it broken; and should I submit a bug report?
Thanks
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Hi,
Where did you get "store collider" from, it's not an official action.
bye,
Jean
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Hi,
Where did you get "store collider" from, it's not an official action.
bye,
Jean
I think it is in reference to this:
http://hutonggames.com/playmakerforum/index.php?topic=6298.msg30601#msg30601
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Hi,
you wrote that action? is it working for you Lane?
bye,
Jean
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Okay, sorry - I thought that was one of the PlayMaker System events; at least that's where I grabbed it from.
(http://1.bp.blogspot.com/-796AZt2dXe4/UvpnsZLW7YI/AAAAAAAAAFU/jost7mhADaQ/s1600/TRIGGER.png)
Sounds like I need to start over on a clean project.
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Hi,
you wrote that action? is it working for you Lane?
bye,
Jean
He was using the Trigger Event action but it was not storing the game object as he specified. Adding a Get Trigger Info action afterwards fixed the problem. I didn't look into if it was a bug or some simple sequence/timing error.
Maybe its sending the event before it stores?
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Hi,
possibly. Or maybe another trigger is setting the static variable if you access the collider info to late. usually you should process the collision info as the first thing upeon reception of a TRIGGER XXX and COLLIDER XXX event.
bye,
Jean
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Hi,
possibly. Or maybe another trigger is setting the static variable if you access the collider info to late. usually you should process the collision info as the first thing upeon reception of a TRIGGER XXX and COLLIDER XXX event.
bye,
Jean
so which is it?
* Am I not understanding the purpose of "Store Collider"?
* Is it broken?
and should I submit a bug report?
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I'll look into it tomorrow.