Playmaker Forum
PlayMaker Help & Tips => PlayMaker Tutorials => Topic started by: Lane on February 20, 2014, 12:28:02 PM
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If you would like to see a specific tutorial then feel free to request it in this thread!
Also, we've got a Trello Board for upvoting the tutorials you would like to see, so please go vote on which topics you would like to have a new tutorial on and if it's not on Trello then post in this thread so I can add it to the board and get votes on it.
Vote on Trello (https://trello.com/b/TMFy8m1Q/video-learning-resources)
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How to use Get Component and Set Property. (http://http://youtu.be/bel6xkUuKqQ)
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Hello, pease i need some tutorials about Augmented Reality using playmaker + vuforia , how to load a 3D model in unity and how to apply to it some transitions and animations (material change , colors , ect ...)
Also i need to know how to work with multitarget in vuforia , and thank you :)
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Hello, I think we still haven't seen how to setup an UI yet. I don't mean the actual UI (buttons, functionality, etc) but how it interacts with the rest of the game. For example creating a simple pause menu - where is the UI stored, how do we activate it when we hit the pause button, what is the proper way to stop the rest of the game from running. What are the best practices on that topic with Playmaker. We've seen many cool effects and game fragments, but we haven't seen how to actually get there as an end user.
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Hello, I think we still haven't seen how to setup an UI yet. I don't mean the actual UI (buttons, functionality, etc) but how it interacts with the rest of the game. For example creating a simple pause menu - where is the UI stored, how do we activate it when we hit the pause button, what is the proper way to stop the rest of the game from running. What are the best practices on that topic with Playmaker. We've seen many cool effects and game fragments, but we haven't seen how to actually get there as an end user.
If not tonight, I'll make one about this tomorrow.
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New Tutorial:
How to make a Top Down Shooter movement system (https://www.youtube.com/watch?v=ZCf21xBeBQI&feature=youtu.be)
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New Tutorial:
How to connect scene data to GUI systems (https://www.youtube.com/watch?v=ZYQ3Mh7FNB8&feature=youtu.be)
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New Tutorial:
How To make a GUI Pause Menu with Playmaker (https://www.youtube.com/watch?v=kmVI9fT6Cuo&feature=youtu.be)
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Huge thank you for the request response. Amazing and very helpful!
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New Tutorial:
How To make a GUI Pause Menu with Playmaker (https://www.youtube.com/watch?v=kmVI9fT6Cuo&feature=youtu.be)
Any chance for a NGUI version?
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Camera single image capture tutorial. Imagine the player has a camera, and they take a picture that is saved so that I can have an image inventory.
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Array Maker Tutorial Series!
That would be really helpful.
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Array Maker Tutorial Series!
That would be really helpful.
Yes, arraymaker would be nice. A thought would be to use it in conjunction with RagDoll since ragdoll has 11 items.
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Great tuts Lane, very informative and helpful!
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Array Maker Tutorial Series!
That would be really helpful.
Yes, arraymaker would be nice. A thought would be to use it in conjunction with RagDoll since ragdoll has 11 items.
Native arrays are something Alex is working on for an update soon, so ArrayMaker tutorials are on the backburner for now but expect something on the Array front soon.
Hello, pease i need some tutorials about Augmented Reality using playmaker + vuforia , how to load a 3D model in unity and how to apply to it some transitions and animations (material change , colors , ect ...)
Also i need to know how to work with multitarget in vuforia , and thank you :)
This is something fairly advanced, I'll look into it and investigate making it work so I can produce a tutorial, but it'll be some time.
Great tuts Lane, very informative and helpful!
I'm glad you like them =)
Camera single image capture tutorial. Imagine the player has a camera, and they take a picture that is saved so that I can have an image inventory.
As mentioned via our pm's, this would require Pro for RenderTextures so you wouldn't be able to accomplish it =/
Any chance for a NGUI version?
I don't use NGUI myself and haven't checked out the provided example scenes but if the examples aren't clear then I can get into it and make tutorials. What do you think?
Huge thank you for the request response. Amazing and very helpful!
You're welcome! =)
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Native arrays are something Alex is working on for an update soon, so ArrayMaker tutorials are on the backburner for now but expect something on the Array front soon.
YEAHHHHH! Super Excited!
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A video tut for photon and or unity networking would be great.
Also a video on touch subject?(Android/ios) for example,making a joystick?
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Yeah a Photon networking tutorial gets my vote, would be very useful to see it done step by step.
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Photon +10. yep
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There is now a Trello board for tutorials, so if you don't see it on the board post here and I'll get it added so you can vote it up =)
Vote on Trello (https://trello.com/b/TMFy8m1Q/video-learning-resources)
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There is now a Trello board for tutorials, so if you don't see it on the board post here and I'll get it added so you can vote it up =)
Vote on Trello (https://trello.com/b/TMFy8m1Q/video-learning-resources)
I cant vote..
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There is now a Trello board for tutorials, so if you don't see it on the board post here and I'll get it added so you can vote it up =)
Vote on Trello (https://trello.com/b/TMFy8m1Q/video-learning-resources)
Nice! Can I be invited to it? or make it public?
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Nice! Can I be invited to it? or make it public?
I cant vote..
Oop, sorry, will change the option to public to allow non-member voting. =)
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Too bad I can't add a request on here such as Playmaker and Facebook.
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Here is where you request and it gets added to trello.
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Too bad I can't add a request on here such as Playmaker and Facebook.
Post it in the thread and I'll make sure to get a card made for it on Trello that you can vote on =)
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I see that oculus is for DK1, might as well change it to DK2 with full facebook support :p
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Hi,
OVR DK2 ordered, should be there in a month :) so expect some playmaker custom actions coming right after the unpacking :)
Can't wait :)
bye,
Jean
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Tutorial Added!
Top Down Shooter : Firing Weapons (http://youtu.be/3dq7cz9eTKg)
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Tutorial Added!
Top Down Shooter : Enemies, Health, Collisions (http://youtu.be/So_vCo7ls48)
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I'd like to see a tutorial of a good step by step process of mecanim with playmaker.
I have been able to start an idle stance and have the guy move by pressing w. But my mecanim setup has blends to turn left and right and the W just isnt going to handle all of that.
Ive read all of the threads and checked out the links but they just dont put it all together for me.
So id love atleast a basic video to know i am on the right track.
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Did you look at this video for Setting up Animations?
And have you added the Add-On on this page for Mecanim Animator?
https://hutonggames.fogbugz.com/default.asp?W714
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Great Lane!!
Bye,
Jean
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Redhawk thanks for the links, and yes i do have the additional package...and i think i might have figured out my disconnect.
I have a animator built already from my unity tutorial. What i have been doing is trying to figure out how to link playmaker to that animator...
But I cant do that can I?,What I need to do is recreate the animator in play maker using the animator add-on....correct?
If that is correct i feel seriously stupid, but i guess i had it in my mind that i wasnt going to have to redo my work instead just connect the two lol
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You should be able to just attach an FSM to your character and drive those animations. For instance if you have a Speed variable in your Animator now, then you should be able to see that Speed Variable via the Animator Add-On and change the variable (say to 2).
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How to save and load my game, you could use the top down shooter for a prototype.
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I would love a tutorial that shows how to best setup a camera/controller scheme like
Oni´s
Or Forge´s
It´s similar to an FPS camera, so I think it wouldn´t be too troublesome.
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I'd like a tutorial on creating drag and drop items.
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How to hook up the Rift to Mecanim characters (http://youtu.be/xJSMQutHtIQ=)
Requires Unity Pro for IK
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Top Down Shooter: Simple Turret AI & Health (http://youtu.be/CIa8PnxD2ug=)
I made a wiki page for Source files related to new YouTube videos. Eventually we'll mirror the other video's resources here so they're easy to find.
Source Files (https://hutonggames.fogbugz.com/default.asp?W1182)
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Great start with the Rift to Mecanim tutorial. I vote for anything and everything else you can related to the Oculus Rift. Specifically:
Raycasting for object interactivity (as in, highlighting an object that you are close to and looking at).
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Please make a tutorial using the rigidBody2d..Ive tried the flappy bird clone tutorial but i want to use 2d sprites.. i tried using playmaker addforce2d but the parameter is different from addforce.. hope someone could show me how to use the playmaker addforce2d applied to a sprite.. :)
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Tutorial Request .....
Move objects around a maze using touch (Android) or Mouse Down (since both work the same). So you have more than 1 item to move, there are walls that the object should not be able to pass through, you can move in specific directions (up down, left right). I'm having a hard time getting an object to move within the walls (without passing through the walls) via touch where it follows your finger/mouse and without passing through other objects.
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A roguelike tutorial would be greatly appreciated.
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Tutorial Vids Request :
hi, i would like to see some Tutorials about Prefabs with playmaker
i'm have lots of troubles with it like for example with
itween move 2 used in a prefab to move another prefab
Send events not receiving
i have tried several times and several ways, like deleting the prefabs in the scene and putting them back in, tagging everyting, directing move 2 object to the prefab in Project folder and then pit it in the hierarchy
the main reason is
So that i can edit the prefab objects and/or fsm's later on.
and so it will be changed to all my Scenes (Levels)
but having lots of troubles with it
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Soon...
(https://dl.dropboxusercontent.com/u/38606641/2DUnity/2dSoon.gif)
Finally getting familiar with the 2D tools, will have a tutorial out soon going over the Physics 2D stuff and how joints work.
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i've looked at trello for this tutorials, and im actually doing Playmaker and Unity 2D tutorial series, for free on youtube.
you can follow series here: http://hutonggames.com/playmakerforum/index.php?topic=8164
right now im recreating Tic Tac Toe game.
Admins & Mods, can you add this link to ur trello? so people that will click on that card in trello to upvote, will see my link there and check this tutorials out?
thanks alot if you do this ;)
later on im actually planning on doing playmaker and photon tutorials.
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Hi,
which trello card do you mean? I'll add the link then.
Bye,
Jean
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I would like to see a series of tutorials explaining every playmaker action. This is very useful for non-programmers like me.
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I would like to see a series of tutorials explaining every playmaker action. This is very useful for non-programmers like me.
That's an interesting idea. What do you specifically want to know about them?
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Just how you can use them and what they do. Like these tutorials http://www.youtube.com/playlist?list=PL6084D9673DDB0306 though he only made 16 videos, but they helped me a lot though. I tried going through the manual and learn what every action did, but there isn't enough explanation for me to grasp it so videos would really help .
Also I'd like more 2d tutorials and perhaps simple app making tutorials like a website feed app with smooth menus and stuff. I know unity3d is a game engine and I never made an app with it but if it's possible than that would be cool.
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Unity 2D Native Physics (https://www.youtube.com/watch?v=Bmg1k-Se8Xo&list=PLFXYYxmSM-GfB48amZzN1RydEeS_nyZPL)
Let us know what you think so far! Started up with a few videos on how to use the Sprite Editor, Physics Joints, and Simple actions to feed the Joint Motors.
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Unity 2D Native Physics (https://www.youtube.com/watch?v=Bmg1k-Se8Xo&list=PLFXYYxmSM-GfB48amZzN1RydEeS_nyZPL)
Skipped through the playlist. This was nicely put together. Should help new users get started with a motorcycle/monstertruck game in no time!
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Here are some more requests
1. Android fundamentals, like the IOS tuts
2. Creating an online highscore leaderboard which uses your facebook account to register your highscore and also posts it on their wall.
3. A basic online mobile multiplayer game.
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Hello,
I would like to request the following tutorials:
1. How to create an inventory system (the ability to pick up keys, memos, weapons, etc.). This might fall into the array maker category.
2. How to create a 3rd person camera setup with camera collision detection (to keep it from going through walls). Maybe something similar to the Hutong Games First and Third Person Cameras tutorial, but with camera collision.
3. Using Playmaker to create menus for game options and inventory menus.
Thank you,
Nog
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Hello,
I would like to request the following tutorials:
1. How to create an inventory system (the ability to pick up keys, memos, weapons, etc.). This might fall into the array maker category.
2. How to create a 3rd person camera setup with camera collision detection (to keep it from going through walls). Maybe something similar to the Hutong Games First and Third Person Cameras tutorial, but with camera collision.
3. Using Playmaker to create menus for game options and inventory menus.
Thank you,
Nog
I have the same problem with another game that I took time off of.
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Request FAST ! Making character controller + Mecanim animation with playmaker !!!!!
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Mecanim is next on the list. Do you have a pressing deadline for a release that needs to be met?
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No man i just cant wait how much i wont it to see how is it working and hot to work with it from scratch :)
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Cool =)
Please be patient.
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Still waiting :( :'(
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I don't have a timeframe for Mecanim tutorials, but I wouldn't expect them before March.
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Just a small question if may i ask i am not good at scripting and such but i love visual scripting can i make everything with this playmaker like with scripting that i can learn much more playmaker and find out before tutorial
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hey any chance of a Turn Based strategy tutorial, i searched the forum but couldnt find anything
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Hi,
I am currently working on Photon turn base system, so this will become available soon.
Bye,
Jean
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sweet, cant wait.
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any news on mecanim with playmaker ?
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hi,
is anyone working on array-maker vid's?
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I woul really appreciate a tutorial on hoew to add an skeletal mesh to a skeleton already on the scene.
For example, let´s say I have a character, and a pair of boots rigged to the same skeleton. What is the best way for me to add the boots on top of the character?
I want something similar to this webplayer example:
https://dl.dropboxusercontent.com/u/6629353/AdvancedInventorySystem.html
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Can someone make a tutorial about UGUI buttons with playmaker work fine, but not sure how to do it in VR with oculus rift OVR controller.
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Do we have video tutorial for making custom actions? I couldnt find but i really need it :(
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Do we have video tutorial for making custom actions? I couldnt find but i really need it :(
There is an API reference and various helpful things on the Wiki:
https://hutonggames.fogbugz.com/default.asp?W127
If you know some C# it should be pretty straightforward to create basic actions.
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Do we have video tutorial for making custom actions? I couldnt find but i really need it :(
There is an API reference and various helpful things on the Wiki:
https://hutonggames.fogbugz.com/default.asp?W127
If you know some C# it should be pretty straightforward to create basic actions.
In general i search for video tutorials but thanks for the info Lane :)
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request: Datamaker (https://hutonggames.fogbugz.com/default.asp?W1133) Tutorials
this is a very powerfull tool but there are no tutorials for it
and the "samples" are not included in the package atm.
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Hi,
Nop, DataMaker samples got updated to 1.8 cycles too early... and so now I have to wait for 1.8 to be out to ship the samples again :)
Bye,
Jean
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ow, that's why maybe i am not getting it to work
i am using 1.8 latest beta
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yeah.... i just tested on a new project with PM 1.7.8.3 and that works better :)
i was already wondering why i could not get variables in...
do you have a beta working for 1.8?
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A tutorial on how to make a "Z-targeting" system ala the 3D Zelda games. You lock on to an enemy and when you move, the camera orbits around the enemy while the player is still visible to the camera.
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I am having trouble making a jump/falling system where the speed in the XZ plane is concerved with playmaker and mecanim.
A tutorial about that would be nice.
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Hi. Would anyone be able to post a tutorial on Picking up and carrying objects, I've only managed to find one on YouTube but it's not very clear and is for a first person so it attaches to the camera, and is using actions that are not in the action browser but it doesn't tell you which add-on is used.
I'm trying to work out how to get my 3rd person to pick up items to use as triggers for puzzles and such like, thanks for any help.
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Hi, I've watched some of the official playmaker tutorials but the ones covering 2D from what I've gathered are quite out dated.
Does anyone know or could recommend some upto date tutorials on using playmaker for 2D games and would be even better that are designed for android.
Thanks
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Hi,
it doesn't matter the target really, IOS or android, Windows, Tizen would not make any difference in the way you design the interaction.
I would get the 2d Platformer remake I did posted on Github, it's the 2d platformer from Unity Learn, 100% rebuidled with PlayMaker, it's definitly something that will help you study how 2d can be controlled with PlayMaker.
https://github.com/jeanfabre/PlayMaker--UnityLearn--2dPlatformer
Let me know if you have questions.
Bye,
Jean
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I would like a tutorial showing a good way to make a character creation screen similar to old school RPGs where one can increase/decrease attributes, choose perks and skils from pop-lists. And increase/decrease the ranks in the selected skills
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Hi,
Can you give a game name as sample?
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Can you give a game name as sample?
Fallout 2, Wasteland 2.
tooltips are currently in an .xml file, but any impementation is ok, I am perfectly willing to change it for a good end result
tutorial might be whatever format is easier, video, text, sample project/package. any one would be greatly appreciated.
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I would like to request A tutorial on recreating the Mii head-customization system:
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I'd love:
1. A rhythm game tutorial
2. A slower walkthrough/breakdown of the Simon Says game that Sebas made since some of the elements of it are missing
3. A tutorial on the 2 platformer that Jean Fabre remade using Playmaker from the UnityLearn since the scene isn't set up on the one I downloaded isn't set up.
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Hi,
What is not setup on the 2d platformer? the package has a working scene, in the "PlayMaker Unity 2D Demo" folder, have you opened it?
Bye,
Jean
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I would like to request A tutorial on recreating the Mii head-customization system:
Hi, where exactly do you have problem with this? is it the UI management, the data or the rendering and management in game of the final character setup?
the problem with doing a tutorial on this is content, I guess I could go with simple shapes but it will not be nice...
Bye,
Jean
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The menu GUI with the options is something I can do. It doesn´t actually preview the options but simple forward and backward buttons for each category that change an integer is something I can do no problem.
Content, is also ok, Simple head shapes with flat colors and face features sprites with transparency. I have someone who can do the hairs.
For handling Data I intend to have all the selected options saved into an .xml file, since I work well with them, and they are very well integrated in my workflow.
But I have no idea what is the best way to actually implement this. I Have no idea what would be a good way of managing the textures, Should I use a texture atlas? etc...
The closest thing I did to this was a very simple texture swap, I am quite lost on where to start,a nd how to do it.
As for the tutorial not being pretty, due to just using simple shapes, that doesn´t bother me at all, as long as I can understand the algorithms well enough to implement them myself with my own assets.
Other then the assets and the menu, I don´t know where to start.
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Hi,
Ok, basically, what you need is a selection system using xml. I'll work on this, where you'll be able to pick a mesh out of a given set and it will save it in xml, as well as remember it from sessions to sessions.
Bye,
Jean
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Thank you very much, could you also do one showing how to add sprites to a texture, material? If it is not too much to ask?
If I have the textures with the full faces, I can swap them, no problem, but I have no idea on how to do it so individual eyes, nose and mouth can be selected.(adding simple shapes, or random sprites just to show me how it work would be perfect, doesn´t need to be pretty)
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Hi,
you;ll need to learn Unity some more here, basically you can't have sprites on mesh materials, sprites are meant to be used for 2d and UI, for 3d models, it's only textures. So make sure you fully understand these differences.
I'll do a texture selection system as well.
Bye,
Jean
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Ok, thanks a lot.
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Hi,
Started on this: https://twitter.com/JeanAtPlayMaker/status/925341887858438145
dedicated thread here: http://hutonggames.com/playmakerforum/index.php?topic=16054.0
(https://i.imgur.com/jUGLTPD.gif)
It will take time to complete, but I think I'll release it as incremental updates.
As for textures and sprites, they just don't work together at all, you use textures on meshes and for all material needs, and you use Sprites for all 2d and UI needs. that's all, you can't mix it up so much ( yes UI allows you to show a raw image as texture, but that's not optimal and should only be done for things like renderToTextures, camera feeds or streaming).
Bye,
Jean
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Is there any good playlist with "advanced" tutorials? I'm sure I do many things in the most complicated way. :D
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Hi Alatriste,
What kind of "advanced" tutorials are you looking for?
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I was thinking about stuff like PlayMaker Sequencer Commands. I saw this on some addons and I really don't understand how it works.
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Hi.
Do you mean something like a dialogue system?
if something else, do you have some samples or links/names from those add-ons
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One of the addons I use that support that is Dialogue System, but not sure if there are other ways to use this feature.
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I searched and found no answer.
But i was wondering if there was a tutorial geared towards creating a 2d top down action adventure? A Zelda-like, think A Link to the Past.
To familiarize myself with Unity and Playmaker i am recreating some features of ALTTP, a player character with movement and actions, 2 enemies, a hud, a couple items.
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I would like to request a tutorial that shows how to create from a.xmlfile a list similar to the one used to select actions in playmaker´s action browser fr, where there are clickable categories, and then when a category is cliked a new list with clickable options dropsdown and pushes the other categories down, until a new categorie is clcked on.
I have a few .xml files with categories that contain option sin each category, and want to have that sort of interface.
Thank you for your time.
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I would like to request a tutorial that shows how to create from a.xmlfile a list similar to the one used to select actions in playmaker´s action browser fr, where there are clickable categories, and then when a category is cliked a new list with clickable options dropsdown and pushes the other categories down, until a new categorie is clcked on.
I have a few .xml files with categories that contain option sin each category, and want to have that sort of interface.
Thank you for your time.
Hi,
I can take care of that and provide a sample using xmlMaker, it will be straight forward, the complex bit is to get the uGui right, reading from xml is ok.
can you provide a sample of the xml you want to use and I'll base the sample on this so that it fits.
Bye,
Jean
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;DHello. I want to learn character selection. Example . i want to select a character and play it in the scene. then if I want to back to select player . there will be no error. Can you helpme with this.
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Hi.
it depends a bit on your setup.
can player change in main menu (before starting main game)
or during gameplay?
Probably you need to set some prefabs for each character, then use resources load (Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181))
but if you wat to regular swap during gameplay you might want to load all characters and disable / enable the one you use/not use
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Hello Sir djaydino, thank you for the reply.I mean the character change in main menu.Then After I choose a character it will play in the scene and when my character die in the game I will go back to select player menu to choose another character without any error in selecting my character. Can you please help me with these Sir djaydino? Waiting for your reply.
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Hi.
It depends on your game, but basically if you load the player within a game scene.
then on main menu when player select you can save the selection as a int (start with 0).
(save in playerprefs for example)
then in game scene load (get) the value then use an array with the characters in it.
and use array get.
the saved int you need to set as the index.
so if 1st character was selected then it should be int 0, because an array start at 0 not 1.
Then create your player with the prefab you got from the array.