Playmaker Forum

PlayMaker Feedback => Feature Requests => Topic started by: NinjaX on February 21, 2014, 06:47:56 PM

Title: IOS native
Post by: NinjaX on February 21, 2014, 06:47:56 PM
Hello Amazing PlayMaker...

Would you please please please consider doing something to help us NON programers with IOS game Center and iads.

https://www.assetstore.unity3d.com/#/content/7421

Perhaps joining forces with this GUY to bring Playmaker actions for his IOS Native add on ?! It seems really great and for a great price, so...

Or if there is anyway you can create a really simple guide and sample code to use ? Either way it would help me soooo much...

Thank you. I love PlayMaker!! :D
Title: Re: IOS native
Post by: escpodgames on February 21, 2014, 07:54:13 PM
Your best bet is to email the guy that made the plug-in, that way he can update it as he updates the plug-in and it will get him more sales.
Title: Re: IOS native
Post by: NinjaX on February 22, 2014, 04:41:01 PM
ummm Do you mean email him and suggest he make something to work with Playmaker ? I'm sorry I'm confused ?
Title: Re: IOS native
Post by: jeanfabre on February 24, 2014, 09:00:45 AM
Hi,

 yes, it's always good that plugins authors knows about playmaker users willing to purchse their assets provided they are supported.

If nothing comes that way, get back to me. I am maintaining a task list, and so we could vote it up to get it done over time.

https://trello.com/c/w12erNga/18-native-ios


bye,

 Jean
Title: Re: IOS native
Post by: vicegold on April 02, 2014, 03:14:57 AM
I just asked the Developer if he has plans to integrate PlayMaker Actions and he said he's working on it and maybe it's already released with the next iOS/Android Native update.
Title: Re: IOS native
Post by: jeanfabre on April 02, 2014, 07:45:07 AM
Hi,

 keep us updated here, I move the trello task to "doing", yeah!

bye,

 Jean
Title: Re: IOS native
Post by: Slowboy71 on April 02, 2014, 08:46:20 AM
Awwyeaah!! ;D
Title: Re: IOS native
Post by: vicegold on April 05, 2014, 07:58:55 AM
iOS Native 3.0 was released yesterday, but no mention of PlayMaker Support in the description. Has anybody tried it yet, if there are any actions included?

Edit: Alright it seems like it's not in this version:

Quote
New Features:
Friends chalange added
retrive leaderboard score API
user info and avatar load API
Title: Re: IOS native
Post by: jess84 on April 14, 2014, 09:09:01 PM
3.1 was released a few hours ago.  It claims PlayMaker Support!
https://www.assetstore.unity3d.com/#/content/7421
Title: Re: IOS native
Post by: jeanfabre on April 15, 2014, 10:33:03 AM
Great!
Title: Re: IOS native
Post by: jess84 on April 15, 2014, 11:22:57 AM
Not that great. Clicking on some of the actions they've supplied causes an error and clears the Actions window of everything.  :'(
Title: Re: IOS native
Post by: jeanfabre on April 15, 2014, 01:29:18 PM
Hi,

 have you contacted the author? too bad really...

bye,

 Jean
Title: Re: IOS native
Post by: Marsh on April 15, 2014, 07:15:58 PM
Not that great. Clicking on some of the actions they've supplied causes an error and clears the Actions window of everything.  :'(

Its a bit of a hack but in the OnEnter of the action you could wrap all his code in a

Code: [Select]

try {
HIS CODE HERE
}
catch(Exception e) {
OnFinish();
}
Title: Re: IOS native
Post by: jess84 on April 16, 2014, 08:58:00 AM
I haven't reported it to the developer yet, no.

(I'm busy working on Android - and waiting for the new release of Android Native with PM support)

Hopefully as iOS Native was a package that a lot of people were waiting for, someone else will have tried it and reported the issue already.
Title: Re: IOS native
Post by: jess84 on April 27, 2014, 09:29:51 AM
Could someone test iOS Native and the PlayMaker actions, and confirm that they're working on an apple device?

I'd do it, but I'm not set-up for iOS yet - my project is just working on Android at the moment.

The developer says that they're holding off on updating Android Native until they've had confirmation that the PlayMaker actions for iOS Native are actually working propery.
Title: Re: IOS native
Post by: vicegold on April 28, 2014, 11:57:14 AM
You have to know that there are many Actions missing. You only have access to those Actions listed here (atm):

http://forum.unity3d.com/threads/243032-IOS-Native-PlayMaker-Action
Title: Re: IOS native
Post by: jess84 on April 28, 2014, 01:37:11 PM
Do the ones they have listed (IAP / GameCentre / Notification) work ok at the moment?
Title: Re: IOS native
Post by: jeanfabre on April 28, 2014, 01:46:10 PM
Hi,

 I have planned to give it a go and test these actions, but I'll need some time to do this, I would expect I can do that for the end of next week.

 Bye,

 Jean
Title: Re: IOS native
Post by: Slowboy71 on April 29, 2014, 06:05:48 PM
Hi All, I've asked the dev (Lacost) on his thread about the iADs - he says he's not sure about how to do them, and doesn't really know what Playmaker users want him to implement, so he really needs you guys to get in touch with him and let him know! I've obviously asked for iADs, coz that's what I'm really holding out for!
Does anyone know of a foolproof guide online about how to set up iADs in Unity??
Oh, also, just remembered!...
Lacost did say that he has already submitted a new version to the Unity Store (pending approval) that has the iADs implemenented! He says that all you'll need to do is lob an object into the scene and attach his script to the object, and you'll have ads working!? I do hope it's that simple!!
Title: Re: IOS native
Post by: jeanfabre on May 01, 2014, 01:03:49 AM
Hi,

 yes, this is something I planned on doing within the next few days.

Bye,

 Jean
Title: Re: IOS native
Post by: jess84 on May 09, 2014, 04:29:24 PM
Any luck with iOS Native? :)
Title: Re: IOS native
Post by: jess84 on May 12, 2014, 05:42:24 PM
bump
Title: Re: IOS native
Post by: lacost on June 07, 2014, 06:42:31 AM
Hey folks
The Playmaker action has been added to plugin about 3 weeks ago. (iAD actions also)
Here is few useful urls:

List of action and guide how to find it:
https://docs.google.com/document/d/1px0BVXcZqgrW99OQV4bM7q1rD5NYaCYTxXnn4eS4ytY/edit#heading=h.n4jbretnxh8d
Forum Thread:
http://forum.unity3d.com/threads/ios-native-playmaker-action.243032/#post-1649462
Title: Re: IOS native
Post by: vicegold on June 08, 2014, 06:58:02 AM
Thanks for that!

Btw: The Google Doc link doesn't work.
Title: Re: IOS native
Post by: lacost on June 09, 2014, 05:14:58 AM
Thanks for heads up. fixed.
Title: Re: IOS native
Post by: Bitterfish on July 03, 2014, 09:23:17 AM
Sorry to revive a slightly old thread, but I was wondering if anyone using iOS Native has had luck with achievements that show gradual progress?

So far the plugin has worked great for everything I need (basic achievement unlocks, leaderboards, Twitter support), but the gradual progress reporting for long-term achievements is not working for me. Currently, every time I use the ISN_Submit Achievement PM action to send incremental progress, the increment simply overwrites the existing progress. So if the increment is the same each time (e.g., "use this item 100 times", so that each increment is simply 1.0), the progress never increases past the initial increment amount.

I verified this by setting up a 100-point achievement & set the Progress field to 1.0, then 5.0, and then 35.0. For each amount, I tested the achievement through several playthroughs. Sure enough the progress for the first version of the build went to 1% and stayed there through all playthroughs. Then it went to 5% for the second build, and stayed there. Then finally to 35% on the final build.

There is a thread about this over on Unity Answers (http://forum.unity3d.com/threads/released-ios-native-unity3d-plugin.179379/page-6), but since I am working only with the plugin via the PlayMaker actions, I thought I'd see if anyone else had had similar problems? Or had found a solution?

(PS - One of my concerns is that I have fundamentally misunderstood the GameCenter achievement progress system & setup. I had assumed that each time the player makes progress you simply report the current, new bit of progress & GameCenter would track and update the total. Is that incorrect? Am I supposed to first read the existing progress, then compute how much it has changed in the current game session, then upload a new total each time progress is made?)
Title: Re: IOS native
Post by: lacost on September 24, 2014, 10:22:20 AM
Just want to tell, that I am constantly addin and testing new playmaker actions.
For example just completed the guid of in app purchases implementation:
http://forum.unity3d.com/threads/ios-native-inapp-purchasing-with-playmaker.270376/

Cheers!