Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: coffeeANDsoda on February 25, 2014, 12:05:45 AM
-
How does that work, because I would like to have objects float in the air like in sea combat or space sim.
-
Disable their rigidbody components, and they will be unaffected by gravity. 3D forms can be placed within Unity and will remain stationary if physics are not involved! ;D
-
Hi,
http://forum.unity3d.com/threads/72974-Buoyancy-script
bye,
JEan
-
Disable their rigidbody components, and they will be unaffected by gravity. 3D forms can be placed within Unity and will remain stationary if physics are not involved! ;D
Being that Use Gravity is disabled and constraints are enabled for all three axis on Freeze Position and Rotation? I'd like to know if theirs a way to have objects levitating in a way where the player can bounce off of them without any scripting. Just thought, it would be neat to do that solely in playmaker.
-
Hi,
ok, that's different. Then simply have a rigidbody with a spring itself attached to the world, then you have your setup, no programming involved at all here.
The example below is a particle collision system and it works by showing particles colliding at a cube behaving I think like how you want, check it out.
https://hutonggames.fogbugz.com/default.asp?W1141
bye,
Jean