Playmaker Forum
PlayMaker Feedback => Feature Requests => Topic started by: mindlube on September 03, 2011, 04:54:01 PM
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It would be nice if it considered more than 1 state transition. If I want to jump to this state, and there is a path to get there through multiple other states and events, then option-Click should just jump to there, no?
No Transition to State: explode
UnityEngine.Debug:Log(Object)
HutongGames.PlayMakerEditor.FsmGraphView:MouseDown()
HutongGames.PlayMakerEditor.FsmGraphView:ProcessEvents()
HutongGames.PlayMakerEditor.FsmGraphView:OnGUI(Rect)
HutongGames.PlayMakerEditor.FsmEditor:OnGUI()
FsmEditorWindow:OnGUI() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:124)
UnityEditor.DockArea:OnGUI()
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I agree, it would be nice if that feature could "pathfind" its way though the graph. I'll take a look at it...