Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Shaunpat902 on March 10, 2014, 01:27:02 PM
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I am new to Playmaker and am in need of some help with my current project.
I am looking for a way of infinitely spawning a specific prefab, which will then destroy itself upon hitting another (specific) prefab. Also I need a score which will increase each time the prefab is destroyed.
Thanks.
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I would one object on a unique Tag and use Collision Event to detect a collision on that tag, then go to another state and do what you need to do there (destroy/increase score, etc)..
The spawning would just be Create Object on a delayed loop.
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Can you make screenshot of you project (FSM, state of you make) and then anyone can help more.
Is 2D or 3D project?
What tool are you using? (Playmaker alone?).