Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: antibob on March 10, 2014, 01:35:21 PM

Title: Issues with Add Explosion Force.
Post by: antibob on March 10, 2014, 01:35:21 PM
I am having some issues with the Add Explosion Force.
I have the Add Explosion Force action attached to a state on an object with a Rigid Body. I have several object surrounding the Game Object with Explosion but can seem to get the explosion force to effect anything other than the object that the action is attached to. I tried all variations of force mode along with different parameters in the force, radius upward modifier, etc...

Are there any known issues with the Add Explosion Force Action?

Any insight would be appreciate.

Thanks,
AB
Title: Re: Issues with Add Explosion Force.
Post by: jeanfabre on March 11, 2014, 06:23:44 AM
Hi,

 yes, it's only affecting the gameobject, it's not a "explosion" as in "it will affect other gameobjects. For this you would need to either go for an asset on the asset store that does explositions, or gather all gamObject within a certain radius of the explosion center and apply this explosition force.

bye,

 Jean
Title: Re: Issues with Add Explosion Force.
Post by: Lane on March 11, 2014, 07:23:05 AM
Also I've used the Circular Gravity script from the asset store for stuff like this and it works quite good.
Title: Re: Issues with Add Explosion Force.
Post by: billsclass on March 11, 2014, 08:54:06 AM
Thank you for the advice.
-ab